Ideas for a Possible Shen Rework :3
Shen Concept Rework
Shen can do with a bit more utility, cause ya know he is a flippin' ninja!
Passive? Rework! Every 8 seconds shen's eyes of twilight reveal targeted enemies weak-spot. Upon attack shen charges his blades hit that spot dealing bonus magic damage. Shen Also fully upgrades his abilities when they hit max rank.
Vorpal Blade? Increase the range from 475 to 525 units. Reason for change being,
's Q being a jab is of the same range as
's Q being a throwing projectile. Terribly inconsistent there.
[Alternative Change] I would like his Q to be more like TF's E where he has to choose between an assortment of 3 ninja items to use. E.g. [ Kunai, Trip Wire, Smoke Bombs]
Feint? Reduce cost to 45 energy, take away the passive reducer and add something else like a second active that knocks targerts back 175 units. Reason for change is that shen's shield takes waay too much energy to use more than once in conjuction with his other abilities and also to use by itself.
Shadow Dash? idk, have it scale with Bonus Mov Spd like 25/50/75/100/125 and have the cooldown reduced by a small amount whenever he dashes to a target marked with Vorpal Blade.
Stand United? Add either a stacking/ per lvl passive or some mystical twilighty aura.
All the ability changes are things i think shen desperately need, as for the passive I have always like the idea of shen having some visual prowess. You know like sharingan? and it ties in perfectly with his current passive. I can't help but feel shen is slightly underpowered, but it is so slight, and little things have such a big impact on this game that the simplest change can make him OP, with all the reworks and new champs, i have also found him to fall in the deep end of the gameplay appeal pool. I love
and any insight, epescially that of a Rioter is very appreciated, thanks in advance!
's Q being a jab is of the same range as
's Q being a throwing projectile. Terribly inconsistent there.