Rune diversity in melee versus ranged
So I was thinking about the lack of rune diversity and had an idea. Why not buff less common runes for different types of champions? For example no ADC runs say Glacial Augment or Grasp. Why is that? You get punished for taking it on ranged champions. Why not instead buff it so that it has a meaningful use on ranged champions instead? For example if I play Ashe and want to take a more backseat carry, why can't I take Grasp and build into a more bruisery stun bot rather than take PTA like normal. Why not make runes much stronger on melee so they can use what they like, and make them less powerful on ranged so that ranged champions have more choice?