My suggestion:
:
New Cost: 1000 Gold
+25% Critical Hit Chance
:
Same Cost: 3400
New Combine items: Pickaxe + Caulfield's Warhammer + Cloak of Agility + 425 Gold
50 AD
30% Critical Strike Chance
Unique Passive + 10% Cooldown Reduction
New Unique Passive: For every 1% Critical Strike Bonus, +2% Critical Strike Chance. Additionally every Critical Strike Chance over 100 is converted into Critical Strike Bonus(replaces old passive)
:
Same Cost: 4400
New Combine items: Infinity Edge + 1000 Gold
80 AD
30% Critical Strike Chance
Unique Passive + 10% Cooldown Reduction
New Unique Passive: For every 1% Critical Strike Bonus, +2% Critical Strike Chance. Additionally every Critical Strike Chance over 100 is converted into Critical Strike Bonus(replaces old passive)
:
New Cost: 3500
New Combine Items: Cloak of Agility + B.F. Sword + Cloak of Agility + 200 gold
+40 AD
+50% Critical Strike Chance
New Unique Passive: Gain increasingly more Cooldown Reduction from Critical Strike Bonus provided from other sources(maximum +30% additional Cooldown Reduction at 40% Critical Strike Bonus). Additionally every 1% Cooldown Reduction past the cap(40% base, 45% with Cosmic Insight) is transferred into 1% Critical Strike Chance(If it becomes overpowered, can potentially remove the ability for this specific Critical Strike Chance passive to work with
's Critical Strike Chance passive. This additional passive is mainly just to allow it to function with more Crit Strike without 100% needing
. Also replaces old passive ) .
Unique Passive: Critical Strikes restore +3% of your Maximum Mana pool.
:
New Cost: 350 gold
+10% Critical Strike Bonus
:
+15% Attack Speed
+20% Critical Strike Bonus
Unique Passive: +5% Movement Speed
:
+35% Attack Speed
+20% Critical Strike Bonus
+5% Movement Speed
(same passive as live)
:
+30% Attack Speed
+20% Critical Strike Bonus
+5% Movement Speed
(same passive as live)
:
+40% Attack Speed
+20% Critical Strike Bonus
+7% Movement Speed
(same passive as live)
:
+45% Attack Speed
+20% Critical Strike Bonus
+5% Movement Speed
(same passive as live)
The overall goal of this "Crit Rework" idea is to make damage gains happen over time rather than all from one item just with chances of it happening, while giving ADCs more diversity in crit items by spreading
's current passive into all of the crit chance items(replacing their crit chance with crit DAMAGE), while also making crit CHANCE more of a rare stat only showing up in one of two items. I also made
and
work better together by separating
's cooldown reduction from it, and placing it on
, while also buffing
's cooldown reduction PASSIVE by 10% and making overcapping CDR a BENEFIT to the item(straight up buff to make it more attractive without making it overpowered, at least I hope it wouldn't become overpowered). I intentionally left the attack speed items the same price so that the overall build costs wouldn't be horrendously overpriced(since technically I could probably increase every one of them to be like 350 gold extra)
If this gets enough likes I'll make a post where people can add on to the ideas and if I like them I'll make necessary changes as well as other things. It's obviously a very basic concept that will likely need more work. However I think crit should be made more into standardized damage than it's current random iterations. The current system makes one item just make everything more powerful. I feel like instead it should just make that one thing happen more often with all the other items increasing that one thing's effectiveness so that it's a smoother transition rather than "I completed one item so when I DO get that random occurrence, it's .5x stronger. Now I just have to make that happen more often". I feel like it should happen more often AND GAIN IN DAMAGE at the same time. I think in order for this to occur though damage across the board might also need to be lessened since ADCs are the main damage source in every game. Something will need to be done to make sure ADCs CAN REACH the late game that would need to be created for this to happen. I honestly think ADCs as a class need to be worked on to be played more like Jhin and Ezreal, as those seem to be the most fair ADCs of the bunch, but otherwise I think this would be a nice change to make ADCs more fluid in build paths as well as less snowbally. One thing I find really nice about this is that you don't HAVE to go straight up attack speed + crit. You would also be able to build
+
for 40% CDR, mana restoration on auto attacks, more base damage on auto attacks, and even more critical damage without a single zeal item(by building more cooldown reduction items to increase crit chance over the cap, synergizing with the passive on IE to increase critical damage instead when overcapping your crit chance. There are a lot of possibilities.