What is the point of champions with armor scaling abilities...
When it's so damn easy for somebody to just render a good 60% of your armor completely null in any fight?
When it's so damn easy for somebody to just render a good 60% of your armor completely null in any fight?
Yeah super "easy". It only takes 2 items and around 5k gold. And that is only if they build 2 armor pen items to start off.
Yeah super "easy". It only takes 2 items and around 5k gold. And that is only if they build 2 armor pen items to start off.
Yeah, but so many champions are just building them standard these days is the problem. :I
I wouldn't call armor pen easy to build. It costs a lot, and many people's core items don't include that. I don't like having to go out of my way to build for that.
The reason people are building them standard these days is because it's the age of unkillable tanks. You need armor pen and lifesteal to duel with them, otherwise they will just out sustain you.
Armor scaling abilities have nothing to do with armor vs armor penetration. Armor scaling damage abilities are to give tank champions a bit more damage without giving them absurd base damages. It's trying to encourage them to build a certain way. Armor increasing abilities like Malph's W are excessive. The more armor you build, the less value it holds. 100 armor reduces 50% of physical damage. 500~ armor reduces 80%~ of physical damage.
Armor does do a lot for reducing physical damage. Even against a last whisper it negates a lot of damage. Before the enemies pick up last whisper, you are pretty much invincible once you rush a frozen heart or thornmail.
Think about it this way. Like mentioned before, 100 armor negates 50% of physical damage. As long as you have 160~ armor, you'll negate 50% of physical damage even after they bought last whisper.