Too much true damage
Stop with the excessive amounts of true damage output.
For example: Garen. If ulting the villain, he can output a ridiculous amount of true damage. On average, most ADC's and a good amount of MID laners have around 1800-2300 hp when full build. These are your classic ranged poke, glass cannons, and high burst damage dealers. They are also the ones who will have the highest probable chance of becoming the villain since they need kills to do well. Well lets look at Garen's ult. at rank 3, he deals base 525 magic damage with an additional 40% of the targets missing health. All of that is true damage if the target is the current villain.
Now lets say we have an ADC who is the villain. If their health falls around just past half half (roughly around 900-1100) then Garen can kill them instantly with his ult. Seems a little bit unfair since the ADC and MID are usually the ones who are able to become the biggest threats to him. Also since it does not scale with any items, he can go full tank and charge the low mobility champs swinging his sword around with his E also dealing true damage to the villain for 1% of total max health. If they are just out of range, flash or Q to close the gap. Caitlyn can E only once in the time Garen can Q twice. Also Garen has more base movement speed than all ADCs.
Now i do not wish this to be taken as a negative thread. I only want to point out the excessive amount of true damage being dealt in the current patch. Garen is not the only champ who deals a lot of true damage. He is just the one i thought of first. And yes there are counter plays to Garen. I was just stating an example situation that does happen sometimes.
