tone down conqueror's healing early-mid game
the only problem I have with conqueror is the early it gives early-mid game. Late game it's fine because damage is so high it usually doesn't matter "lol".
It's just too abusive on bursty/fighter junglers. Even if you catch them, they can just proc it extremely fast and heal up and just kill you. If the rune didn't exist, you would've beat them. But because conqeuror exists, you don't beat them.
Why not make the healing scale with level, or even game time? The true damage/AD isn't that big of a deal compared to the healing. The healing has to be nerfed somewhat.
Yes, I know it's getting nerfed by 20% next patch (from 10% to 8%) but the healing is still going to be an issue early-mid game.
Please consider doing this. Thanks