tone down conqueror's healing early-mid game

XJ99999999999999··1 votes·1,769 views

the only problem I have with conqueror is the early it gives early-mid game. Late game it's fine because damage is so high it usually doesn't matter "lol".

It's just too abusive on bursty/fighter junglers. Even if you catch them, they can just proc it extremely fast and heal up and just kill you. If the rune didn't exist, you would've beat them. But because conqeuror exists, you don't beat them.

Why not make the healing scale with level, or even game time? The true damage/AD isn't that big of a deal compared to the healing. The healing has to be nerfed somewhat.

Yes, I know it's getting nerfed by 20% next patch (from 10% to 8%) but the healing is still going to be an issue early-mid game.

Please consider doing this. Thanks

11 Comments

Galaxyburstz2 votes

I think it is certain champions that synergize with the rune which make it appear broken when in reality it is an innate problem within their kit

If we continue nerfing runes then we indirectly continue nerfing other champions instead of solving the issue at its core

XJ999999999999991 votes

{quoted}

I think it is certain champions that synergize with the rune which make it appear broken when in reality it is an innate problem within their kit

If we continue nerfing runes then we indirectly continue nerfing other champions instead of solving the issue at it's core

the champs that dont work well with conq dont take conq.

who takes conq?

rek'sai/kindred/jarven/lee/hecarim/yi/aatrox- xin/vi/noc/camille uncommon, but sometimes do. Camille takes it for the AD and healing, not so much the damage (healing is abusive).

So pretty much all top junglers take conq. Why? Healing is insane, AD is icing on the cake, true damage is just there.

Giving a death dance that heals for 8-10% pre-mitgation damage (because it's true damage) is insane. Deaths dance heals for 15% but it only heals for the damage you deal, not the damage you would've dealt if it was true damage. The fact there is no 1/3 effect with AoE is also insane to not have.

What way is there to address it besides not making it have stupid abuse cases where you should have died but instead you kill the guy who got 1st hit on you? It's a win more rune. Damage is so high so it makes it that much better.

Let's nerf hp/regain? Let's nerf what? No, just nerf the healing early-mid game. That's the issue at it's core.

Ragnaveil1 votes

And by nerfing it allow champs like Riven and Jax to have an even larger stranglehold on toplane. Interesting how you didn't list either of them, when they are the two most prominent and troubling champions who drag the rune into the ground.

Galaxyburstz1 votes

Well, to obtain the healing passive you have to fully stack it

Nerfing it early game would have very little of an effect since the healing is percentage based, it would be much better to nerf its mid to late game because the lifesteal reduction would be more noticable

Simply nerf the abuse cases through AS scaling, base AD, and any built in scaling sustain ratios, rather than nerfing balanced champs who prioritithe keystone

: D

XJ999999999999991 votes

{quoted}

Well, to obtain the healing passive you have to fully stack it

Nerfing it early game would have very little of an effect since the healing is percentage based, it would be much better to nerf its mid to late game because the lifesteal reduction would be more noticable

Simply nerf the abuse cases through AS scaling, base AD, and any built in scaling sustain ratios, rather than nerfing balanced champs who prioritithe keystone

: D

can proc it in 1-3 seconds, 8 seconds to stack it. gain ad during it.

nerfing champions makes other rune choices not viable, defeating the purpose of "runes reforged". Don't balance a champion off a rune, rather address what makes the rune a problem.

It would have an effect? 1-10% based on minute/level would do a lot. instead of healing 100 hp at level 4-5, you'd only heal 10-20. That's a huge nerf.

The fact it's % base doesn't matter. The actual value does.

Ragnaveil2 votes

Ding ding ding, and guess what we are doing again? Nerfing the rune instead of the kits, yet again. At this rate, might as well get rid of ALL keystones so now items dictate balance. Then again, that means items will get nerfed before kits if we consider the recent track record. Not trying to sound like an asshole towards the balance team, but like enough is enough for once.

XJ999999999999992 votes

{quoted}

Ding ding ding, and guess what we are doing again? Nerfing the rune instead of the kits, yet again. At this rate, might as well get rid of ALL keystones so now items dictate balance. Then again, that means items will get nerfed before kits if we consider the recent track record. Not trying to sound like an asshole towards the balance team, but like enough is enough for once.

dont exaggerate. other runes are fine. conq is abusive. just because the other runes were somewhat a problem apparently (didn't play before) doesn't mean they are now.

1 more thing to address and then things will be way better balanced. But because it;s 1 more thing it's "REVERT THEN I GUESS JUST NERF ALL RUNES". talking about 1 rune. debate me instead of exaggerating to make a point.

Ragnaveil2 votes

Conq is abusive. Mk. So what have we done to the rune since the era of fighters like Jax and Riven abusing it? Nerfed it time and time again. Bet if you remove the sustain and true damage off of it, both of them will not only remain the same, but be stronger than the other users.

XJ999999999999991 votes

{quoted}

Conq is abusive. Mk. So what have we done to the rune since the era of fighters like Jax and Riven abusing it? Nerfed it time and time again. Bet if you remove the sustain and true damage off of it, both of them will not only remain the same, but be stronger than the other users.

conq was reworked, wasn't around old conq. talking about new conq.

current problem is the sustain, not the damage.

jax/riven aren't even a problem. its like a low elo thing or something it appears.

also, that isn't true. like i said, conq allows them to make come backs. i play hecarim with conq and renek should die when he was low. But because of conq, he heals too much for me to kill him. any other rune he'd be dead.

the problem of the healing is the fact it allows you to fight back when otherwise you'd be dead for poor positioning.

Ragnaveil1 votes

Wait wait wait, you said Riven and Jax aren't a problem? Huh, cuz last I checked Crit Riven just dicks every person out of existence, and SoS Jax perma stuns teams. They are not issues in low elo alone, but in high elo too. Why else would everyone else in top be having such an issue with trying to stop them?

Daddy Ants1 votes

I wish people would check surrenderat20.net.

Conqueror is being nerfed at all stages of the game.

True Damage and healing is being reduced from 10% to 8%

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