Not enough time between matches. *hear me out before downvoting*

Better Jungler··1 votes·179 views

Im pretty sure the runes are supposed to be more reactive to the enemy team. What I mean by this is we're supposed to see the enemies draft, and change our runes accordingly. (Example: less mobile/higher squishy enemies means you may take electrocute rather than predator on someone like rengar in the jungle.)

I don't thin there is enough time to see a full enemy draft, then adjust runes, and ensure you have the right sums. I know that no one wants to have a long wait between games, but I think with the new system it is necessary... at least until the community has a good grasp of runes and can edit them just by icon alone (like most of us could do with masteries last season).

I put forward the idea of adding an EXTRA 20 seconds after all 5 champs are selected on both teams. I fully support the idea of lowering this bonus time later on once we have a better Idea of whats happening.

an alternative PERMANENT fix to this would require more work, but i'm pretty sure it's flawless. For each person in the process of editting a rune page, the system adds time to the timer. when that person closes the window (finishes editing) the system removes that persons time from the timer, and skips closer to the launch of the map. This of course would also cap the total amount of time given to each team (after champs are selected) to a reasonable amount of time.

I know the idea of more time between games sucks at first, but its alot better to have that small bit of extra preparation time, than to have an ally with the wrong runes/summs.

1 Comments

NiamhNyx1 votes

.... all we need is 20 more seconds before someone dodges.

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