LW buffed up to 45% on PBE
Nice, now you can ignore almost half of your opponent's bought armor for just 1300
Nice, now you can ignore almost half of your opponent's bought armor for just 1300
If only i could buy 1 item and remove 45% of the enemies damage...
More specifically an incomplete item.
with -10 ad...
But also a 10% damage boost for each AD item they purchase.
For every 10 AD higher the enemy has, you take 1% reduced physical damage up to 15%
If only i could buy 1 item and remove 45% of the enemies damage...
People would cry "tank meta".
But 45% pen or bonus-resistance pen is cool though, it's healthy yeah.
......
Though to be fair, LW negates bonus armour and not total and it only interacts with armour as oppose to all resistances, but still, why don't we have an item that mirrors something like LW and negates say 45% of bonus AD damage or something along that line of thought, or even items that enhances CC? It's only natural that while damage dealers have access to anti-tank itemisation besides increasing their raw damage output, tanks should at least to some degree, have access to anti-damagedealer itemisations besides increasing their raw defensive capabilities right? Or are the benefits, relationship and interaction not mutual?
You know, after a point you have to take a step back to look and see where the counters to counters should finally stop and someone should have a final say. Tanks having an anti-damage-dealer item that directly targets what is supposed to be their direct counter (champions with bonus AD tend to be AD casters who will be even crappier against tanks, AD Assassins who also don't need to be worse against tanks, and AD Carries, who are supposed to be their counter) is a very, very bad idea. There are healthy alternatives to just chunking enemy armor, such as making it apply on a kit-by-kit basis rather than large-scale armor reduction be on items, and then balance tank items from there, but reducing enemy damage stats in retaliation is.. well, poor design. They are your counter, you should not have a way to directly counter them like that by making them weaker to not only you, but everyone else without it being justifiable - and making it not only affect them, but making it affect everyone else who uses that same particular stat is not justifiable.
There are healthier alternatives, but some of them require large-scale changes because, if we're getting down to the meat and potatoes of the balancing systems of this game, it's a pretty ramshackle system overall. It balances toward damage, which would be fine, if there were appropriate answers to it. Try, instead of outright reducing their damage, to implement counters to their damage potential. In DotA2 they have dodge (which League phased out) and blocking, which reduces damage specifically from auto-attacks. This gives you a direct way to reduce enemy damage without requiring you to nerf enemy damage directly - allowing the champions that would build the items with block to be more naturally durable against damage than those that don't. This means that squishy heroes will be affected more by carry right-clicks than tankier heroes who buy that item. It also directly hits the champions that tanks actually have complaints against while minimally impacting other champions. Though one has to wonder why tanks would want their counter hit so much... :thinking:
You could remove Doran's Shield and add a new item with that blocking passive but give it an actual build path - AND make the block more effective for melee champions, if not outright melee only - this will serve two purposes: 1) It will make the laning phase for melees in top lane easier against ranged champions like Teemo and Quinn by cutting their damage a good deal, and give them an option other than Cloth + pots for some champions. 2) it will transition into an item that bulky melees can build against the enemy ADC to help more even after the laning phase, and its final upgrade can become something like Crimson Guard in DotA2 which has an active that gives the block chance a 100% chance for all allies in an area so they also get the block effect temporarily, at a set damage level so that it impedes enemy ADC damage, but doesn't negate it. This implements an item that can work against ADCs without resorting to hitting their stats, because the boards have already established the cutting enemy stats is pretty poor play unless their kit justifies it, but no kit has to worry about justifying what items do.
Oh boy, defensive stats totally needed another nerf. And damage totally needed another buff.
As if they didn't nerf every damage non-keystone mastery and nerfed the AD on LW. Now all they need to do is -5 AD off the evolved LW.
"Tanks seem to be struggling this season, how can we fuck them harder?"
"Tanks seem to be struggling this season, how can we fuck them harder?"
Riot: "Tanks seem to be struggling this season, how can we fuck them harder?"
Employee A: "Boy, that calls for a bigger dildo. Don't we, boss? Do we nerf or?"
Employee B: "Oh I know! We can make LW does even more penetration!"
Employee A: "Eh?"
Riot: "Employee B..."
Employee B: "Yes sir!"
Employee A: "Ahahaha I'm sure what was just a joke!" -Whispher to Employee B- "Wtf you have a death wish?"
Riot: "... Enjoy your promotion."
Employee A: "Eh???????????????????????????????????????"
Employee B: "Yes sir!"
Riot: "Tanks seem to be struggling this season, how can we fuck them harder?"
Employee A: "Boy, that calls for a bigger dildo. Don't we, boss? Do we nerf or?"
Employee B: "Oh I know! We can make LW does even more penetration!"
Employee A: "Eh?"
Riot: "Employee B..."
Employee B: "Yes sir!"
Employee A: "Ahahaha I'm sure what was just a joke!" -Whispher to Employee B- "Wtf you have a death wish?"
Riot: "... Enjoy your promotion."
Employee A: "Eh???????????????????????????????????????"
Employee B: "Yes sir!"
Tanks struggling?
Are you bronze 5?
When was the last time you played this game? Season 3?
There's 3-4 good tanks right now.
Maokai is good, Poppy is good, Zac is good, Naut is somewhat above average. Other than these 4 champs, tanks are fucking terrible. Malphite, Sejuani, Amumu, Shen, Cho'gath, Rammus, Gragas, none of these champs are actually good, most of them are abysmal.
There's 3-4 good tanks right now.
Maokai is good, Poppy is good, Zac is good, Naut is somewhat above average. Other than these 4 champs, tanks are fucking terrible. Malphite, Sejuani, Amumu, Shen, Cho'gath, Rammus, Gragas, none of these champs are actually good, most of them are abysmal.
What you say good is actually overpowered, and what you say abysmal means viable/decent.
Its a problem of your wrong perception of the game balance.
Maokai/Naut are insanely op atm, Poppy used to be aswell before the nerfs.
And all those "terrible" tanks you listed all have above 50% win rates.
And all those "terrible" tanks you listed all have above 50% win rates.
Sejuani: 47.6% Amumu: 47% Cho'gath: 46.6% Shen: 46.5% Gragas: 48.6%
The only two I listed who are above are Rammus at 50.2% and Malphite at 51.6%. Winrates aren't the sole indicator of power anyway, if you'd look at the 4 tanks I listed as probably too strong only Maokai has a positive winrate at 50.3%. Poppy is at 47.6%, Naut is at 49.9% and Zac is at 48.8%.
So using your flawed logic the 'good' tanks are Malphite, Rammus, Maokai and Naut is about average. Most tanks are clearly still terrible and nothing really changes except who you want to tag as the top. I don't live in a fantasy world so I understand that Malphite and Rammus aren't that good and they mostly just have small dedicated playerbases while Poppy is good and is seen as a fallback pick for many top laners, but feel free to live in which ever of these worlds you want, it doesn't really change anything.
Edit: You actually downvoted a statistical rebuttal to your statistical claim, how dumb are you?
Just to note, these are the global winrates: Amumu: 51.2% Rammus: 51.1% Malphite: 51.1% Zac: 51.1% Maokai: 50.2% Naut: 50.2% Sejuani: 50% Gragas: 48.5% Shen: 47.5% Poppy: 47.5% Cho'gath: 47.1%
Using plat stats is only useful for plat players. And since only what, 10% of players are in plat? It's not as useful. For balancing purposes high elo should undeniably be used. But something can be strong in some elos and weak in others, such as Amumu. For the majority of us Amumu is strong.
I didn't downvote you, but that's probably why he did. To him, they did have a 50% winrate because he isn't in plat. (Or maybe the boards are just full of salt and people don't need a reason to downvote.)
For balancing purposes high elo should undeniably be used.
Which is why I linked plat+.
Quite frankly I don't care that much if Amumu's crushing low elo, that's not particularly relevant when talking about balance. Balance assumes that you understand how to exploit the weaknesses of a champion, if you're failing to do that then that's your problem, not the champion's.
As it stands almost every tank does poorly against competent players. This means that Riot's huge nerfs to the class recently have been unjustifiable.
I didn't downvote you, but that's probably why he did. To him, they did have a 50% winrate because he isn't in plat.
He's Diamond. The reason he downvoted me is because my stats disagree with champ.gg, which is the site he's using. As it turns out every site disagrees with champ.gg because champ.gg is wrong.
Lmaooooo. Well, I try to give people the benefit of the doubt. Looks like I was wrong though.
I think he down voted you because you just listed flat win rates which mean nothing at all.
I even said
Winrates aren't the sole indicator of power anyway
He said
And all those "terrible" tanks you listed all have above 50% win rates
implying he thinks that the flat winrates are far more important than they are.
Regardless most tanks are pretty horrible in most statistical regards if you want to look into it.
The point is actual statistics disprove his argument. If you're argument is blatantly wrong I'm not going to give you more respect than just linking the correction. If his argument had some merit, then sure but as it stands the actual statistics are all that's needed to rip his argument to shreds.
Why are you so worried about votes lmaooo
Just makes it look like you are looking for attention
I'm really not worried about downvotes, I just think it's stupid to post something alluding to stats then get pissy when someone comes back with actual stats that completely debunk what you were trying to say.
how did you make the links into text format, if that question makes any sense.
Ex: the link from the words "Rammus at 50.2%" etc
where have you seen a tank played except maokai poppy and sometimes nautilus and zac?
teach me the game dude
[{quoted}](name=Dr Sona x Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=71f1t6WP,comment-id=0004000000000002,timestamp=2017-02-08T04:47:16.080+0000)
where have you seen a tank played except maokai poppy and sometimes nautilus and zac?
teach me the game dude
4 to 5 tanks being top tier means the role is in a "terrible state"
Okay.
they aren't top tier, maokai and poppy are the only top tier champ, nautilus is decent and same for zac who gets outclassed by every divers in the jungle
adc mains cry while their role is the most impactful role and don't get shut downed by exhaust or chain cc in a teamfight, while in master no one wants to play top anymore except jayce mains and poppy mains
[{quoted}](name=Dr Sona x Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=71f1t6WP,comment-id=000400000000000200000000,timestamp=2017-02-08T04:50:35.812+0000)
they aren't top tier, maokai and poppy are the only top tier champ, nautilus is decent and same for zac who gets outclassed by every divers in the jungle
adc mains cry while their role is the most impactful role and don't get shut downed by exhaust or chain cc in a teamfight, while in master no one wants to play top anymore except jayce mains and poppy mains
" adc mains cry"
Balance team said marksman are in a horrible spot.
Casters said marksman are in a horrible spot.
The top adc streamers said marksman are in a horrible spot.
I've got adc every single time I quit for it as opposed to season 6.
People on the enemy team 1 shot you then say "adc in season 7 Lul"
Videos of doing 50 dmg to tanks mid game.
But.. We are "cryin"
Lmao OK.
Balance team said marksman are in a horrible spot.
they did? i don't know if they did but then it doesn't surprise me they balance the game around plat+
{quoted} Casters said marksman are in a horrible spot.
who the fuck cares?
{quoted} The top adc streamers said marksman are in a horrible spot.
again who said this? imqt himself is destroying everyone when he plays adc, i went to master 120 lp by playing jhin/ez/varus, wtf is this?
I've got adc every single time I quit for it as opposed to season 6.
what does this mean?
People on the enemy team 1 shot you then say "adc in season 7 Lul"
annoyone not named divers/or few tanks that are played are getting oneshot
{quoted} Videos of doing 50 dmg to tanks mid game.
working as intended?
[{quoted}](name=Dr Sona x Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=71f1t6WP,comment-id=00040000000000020000000000010000,timestamp=2017-02-08T13:26:38.571+0000)
they did? i don't know if they did but then it doesn't surprise me they balance the game around plat+
who the fuck cares?
again who said this? imqt himself is destroying everyone when he plays adc, i went to master 120 lp by playing jhin/ez/varus, wtf is this?
what does this mean?
annoyone not named divers/or few tanks that are played are getting oneshot
working as intended?
A lot of the ADC mains in challenger actually do regularly complain about how shit the role is and have resorted to not even selecting it as their main role and just take it when it's offered to them. The only actual adcs that are even remotely good are the lethality ones and that's only with the right support. And they have to exploit lethality to try and nullify a terrible scaling factor in their kit, and the lethality scaling only works vs squishy champions.
If Hecarim really wants to turret dive the adc at level 6 with 0 minions he very much still can. Same goes for

Just because Imaqtpie is wrecking people every now and then as Jhin/Varus doesn't really mean they are actually super good champions. It's more Qtpie is just a lot better than most of the adc roster.
As for your master tier bragging. Someone has made it to master as Aatrox. Is Aatrox OP now? I'll be waiting.
And yet qt was just on today complaining about how OP Varus is and telling people to play it before it gets nerfed.
The lethality buff made some adc's a lot stronger. And they weren't even doing bad before.
And yet qt was just on today complaining about how OP Varus is and telling people to play it before it gets nerfed.
The lethality buff made some adc's a lot stronger. And they weren't even doing bad before.
He's not even really an ADC. He's an AD caster really.
Tell me, after you ban Jhin and Varus ((both not really carries but weird ad casters)) who do you play in the bot lane? I'll be waiting. I can also go to any of his beyond the rifts and whip out all of his vids complaining about bot lane and how trash adcs are right now. There's like 17 hours worth of them bitching on there.
must be all that ADC whining
riot can't help but cater to them i guess
[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=71f1t6WP,comment-id=0001,timestamp=2017-02-07T22:21:56.417+0000)
must be all that ADC whining
riot can't help but cater to them i guess
It actually caters to assassins even more and only the ADCs building lethality.
Riot needs to balance between crit adcs and lethality adcs.lethality adcs dont build lord dominics usualy.
Riot needs to balance between crit adcs and lethality adcs.lethality adcs dont build lord dominics usualy.
Trick2g69 seems to be struggling from a mental disorder... how can we help him
If the item is only worth for its armor penetration and not its damage then lethality adcs might not build it as frequently.
Lethality ADC's will build it because when they combine it with cleaver and 3 lethality items, they can negate 110% of non-base armor on a 400 armor target.
That is fucking absurd. It would leave a 400 armor malphite with just 90 effective armor.
How is that balanced? It literally means buying armor is less than useless, you are better off building HP and MR to counter Miss Fortune at that point.
Counter building is fine, but when counterbuilding makes you stronger than baseline against a target, we have an issue.
it doesnt matter how much armor you negate Lord dominics will lose damage cleaver will also lose damage,even if you negate the enemies entire armor you still wont do damage with no crit+damage
Rito: pats ADC, so hey now you can buy 1 cheap item with 45% pene then rush your crit build boi
Sadly they still make for good popcorn
Don't be silly, popcorn takes almost on and a half minutes in the mircowave to start popping. If my ADC doesn't manage to die before the 1:30 mark I am in awe.
/s
popcorn is the perfect analogy, its only good when its covered in salt.
idk caramel is pretty good
Popcorn Instructions: Butter Popcorn - Put in microwave for 1:00-1:30 minutes
ADC Popcorn - Play an assassin, bake time .5 seconds
To be honest, the AD nerf will probably discourage most ADCs from buying it until later in the game unless they really need to deal with a tank in lane.
and here we go with the entitled tank mains who want to buy one armor item and soak 5 people's damage.
I don't necessarily agree with the buff but tanks cry whenever they're not gamewarpingly strong.
You clearly have not been playing on the last patch, I have seen lethality MF ults almost kill full tanks before they could even get out of it. More armor pen buffs is not something we need at the moment, especially when the majority of banned champions atm abuse armor pen.