Can we pleaseput an end to the level 2 teleport for top laners?

Bruddah Mase··1 votes·891 views

I really don't think its fair that you can completely bypass a weak level 1 that is meant to help balance your champion and arrive at lane with a slight xp advantage and extra potions. This start basically negates a weak pre 6 laning phase completely with the extra 300-450 health in pots it gives. Maybe disable tele until 5 minutes in or something?

5 Comments

FantasySniper2 votes

The "jungle camp then recall+tele for an advantage" doesn't amount to much. Although it is a free Lv 2 devoid of harass, not having a lane presence lets the enemy manipulate the lane. The main counter-strategy is as simple as killing the ranged minions first and then shoving the wave into the turret. They lose CS, some of their xp advantage, and it rebounds back into yours so you can eventually farm under turret. Even if they come back before the wave hits the turret, they usually can't all-in with that many of your creeps there.

Ash Lockheart1 votes

[{quoted}](name=Bruddah Mase,realm=NA,application-id=3ErqAdtq,discussion-id=71aLnN6b,comment-id=,timestamp=2015-06-28T09:37:43.682+0000)

I really don't think its fair that you can completely bypass a weak level 1 that is meant to help balance your champion and arrive at lane with a slight xp advantage and extra potions. This start basically negates a weak pre 6 laning phase completely with the extra 300-450 health in pots it gives. Maybe disable tele until 5 minutes in or something?

Are you kidding me? The idea it self just said's I did not ward and I did not run to tower when the enemy was teleporting in.

MLDzXnRRR1 votes

Why do you want to do it? They sacrifice a summoner and if they get killed early, they can't teleport back to lane.

Hasztalan21 votes

[{quoted}](name=Bruddah Mase,realm=NA,application-id=3ErqAdtq,discussion-id=71aLnN6b,comment-id=,timestamp=2015-06-28T09:37:43.682+0000)

I really don't think its fair that you can completely bypass a weak level 1 that is meant to help balance your champion and arrive at lane with a slight xp advantage and extra potions. This start basically negates a weak pre 6 laning phase completely with the extra 300-450 health in pots it gives. Maybe disable tele until 5 minutes in or something?

Or just dont afk under your turret instead of that go and invade their jungle camp where tehy usually get their level 2 and disturb them.

Rito Ponytail1 votes

Not only can the strategy be countered by things previously said, How many "Weak Early Game" champions can take a camp solo without wasting a majority of their starting sustain...

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