Why Urgot is Anti-fun?
Can someone Explain to me? i don't get what this champ does i fought an urgot 2 hours ago and he dealt 400 damage over 6 Q i was renekton
Can someone Explain to me? i don't get what this champ does i fought an urgot 2 hours ago and he dealt 400 damage over 6 Q i was renekton
Lands a single E on you and throws multiple Qs, and you be like:
SHIIIIIIIIIIIIIIIIIIIIIIIIII...... http://i.imgur.com/LuXLVK5.gif
Misses E, but activates W and auto-attacks you, and you be like:
PLEASE LET ME GOOOOOOOO!! http://i.imgur.com/aWBKjTC.gif
Yes, I do not know how to put words in gifs T.T
If he can get his acid on you, he can poke you a lot since it is homing, but he needs quite a bit of farm to get enough AD to deal significant damage to his target and not completely murder his mana pool. His shield is a lot better now with the mana scaling, but not obscene since it is the only part of his kit that scales with AP, which he doesn't build, and has a decent cooldown.
The best answer is his passive causes people he attacks to deal 15% less damage which is "anti-fun" for assassins.
15% of 1500 damage is 225... how is that anti fun? i can understand about invisble power
Because Zed does reduced damage, then gets suppressed and Urgot gains resistances from his ult so he doesn't go pop.
I honestly think it is more that people hate it that they can't dodge his Acid Hunter after they failed to dodge his Corrosive Charge and 'counterplay' is only dodging skill shots now.
The irony of this comment is that Zed's ultimate is point and click, and makes him briefly untargetable.
People say his new nerf takes away his outplay potential, but they're really talking about lack of counterplay. Funny how the tables turn, eh? But hey, if they're afraid of getting cc'd in that one second... they can always build QSS.
It's a fact that fat guys are more likely to be unbalanced, abused, bullied and blacklisted/permabanned from certain activities.
Poor them aye.
It's a fact that fat guys are more likely to be unbalanced, abused, bullied and blacklisted/permabanned from certain activities.
Poor them aye.
??
The main reason Riot considers Urgot to be unfun to play against is Zaun-Touched Bolt Augmenter (his passive). With it, Urgot's auto attacks and Acid Hunters become similar to Challenging Smite, a never ending, invisible damage reduction that you can't itemize against. Riot prefers their % DR effects to be very visible (so you can play around it) and very temporary (because extended damage reduction hurts sustained damage dealers like bruisers and marksmen, who already have issues in team fights compared to burst mages and assassins).
Examples of % Damage Reduction that is okay: Exhaust (Extremely visible, very temporary, single-target, long cooldown) and Alistar's Unbreakable Will (only affects him, very visible, long cooldown).
Examples of % Damage Reduction that is not okay: Challenging Smite (No ongoing visual effect, low cooldown, can be stuck on any champion's kit making it harder to balance) and Urgot's Zaun-Touched Bolt Augmenter (No visible effect, no cooldown, can be applied to entire enemy team).