@Riot is there going to be ANY action on Sated Devourer?

Divewing·8/11/2015, 9:27:42 AM·2 votes·280 views

I mean I don't mind things like Yi with items like this, because strong item or not they are still squishy. Yi can be ccd and bursted. But for the love of Christ when Shyvana, Kayle, Udyr, Xin Zhao are picked up, I almost lose all will to even try. These champions get 4-damage items-levels of damage whilst only building 2, letting them put the rest of their gold towards being tanky (the exception to this is kayle, but similar things are accomplished via her ult and rylais). Not only that, but the amount of effort that has to be put in, not by one person but by the WHOLE TEAM just to at the least hold off Sated is disgusting.

1st: No one can lose lane. If anyone loses lane we don't have enough advantage to focus on the jungler, because that 2 and a half item ADC keeps ruining our day.

2nd: The jungler MUST PRESSURE THE OTHER EARLY, OR GET THE OTHER LANERS KILLS. I don't care what anyone says about "you should pressure me early", our jungler has to GO IN TO THE ENEMY JUNGLE, usually BLINDLY, in order to either steal camps (which doesn't do much at all anymore) or TRY TO GET A KILL. All it takes is a quick roam from mid to help their jungler and suddenly Sated has an assist. As for getting kills, yes, it must be kills, and multiple. Towers have to go down, Laners need to be set behind with ours ahead. And 1 jungler has to somehow do this for potentially 3 lanes, whilst farming for him/herself, whilst doing it in such a way that he/she isn't counterganked

3rd: Crab and Dragon control becomes near mandatory, and is preferable to sneak rather than fight over (because who wants to even risk the chance of a steal)

4th (sort of): You have to accomplish something meaningful BEFORE sated is complete. Ideally Mid t2 and top/bot t1s would be down and no one had to die solo-pushing for it. (I say sort of here because late game scaling compositions could potentially not be bothered by a sated late game provided it isn't completed too quickly)

All this as opposed to enemy team which is: Don't feed.

Enemy team can genuinely lose lane, provided they didn't feed too hard, a comeback @ 23 minutes is easily within the realms of possibility.

I feel like this item is simply too low risk for too high reward, while forcing the other team to make high risk decisions. And to top it all off. The absolute worst thing. You are dying to a guy who's literally walking up and right clicking. I'm sitting here managing mana, moving my soldiers appropriately, making sure I don't whiff/waste/hold my ultimate, worrying about every skillshot heading my way, while the other team's jungler is just walking through the team hitting the right-mouse-button.

My only answer to Shyvana right now is Azir, and even then I need Rylais, Nashors, Athenes or Blue buff, by which point she probably has MR and HP, so Void Staff as well, before I am comfortable fighting her. meanwhile shyvana hits sated-bork and runs around 3 shotting ADCs.

There is also 1 other problem I have with Sated. Outside of the pre mentioned cancer-picks, maybe jax as well... none of the other junglers really do especially well with it. Nocturne gets a shorter cooldown on his passive. That's it. (No i'm not counting Bork damage because that's almost a staple with Sated). I can't really think of anyone else who has a real desire for it outside of oddball picks like TF and Vayne.

TL;DR sated is stupid on about 6 champions because it gives them ridiculously high damage whilst building tank (effectively masking weaknesses), 1 of which is Yi (the only one who simply gets stronger and doesn't have his weakness hidden), and on other junglers, it's average, as well as being incredibly risky and difficult for the opposing team to stall out let alone stop, while being rather easy and carefree for the Sated-jungler to complete

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