Tank Masteries for the Cunning Tree [The Tanks Need Justice]
Tanks need options too. Diversity makes things more fun, so I've came up with some really good ideas for tank masteries some of which I got inspiration from other games as well as in lol.
[T4] Quick Defenses: Gain resistanc equal to 3% of your bonus health when below 30/35/40/45/50% of your max hp. Or 40/42.5/45/47.5/50% This way you can go 1 point into Quick Defenses and 4 points in the CDR mastery so tanks have a bit of cdr earlygame ^_^
[T4] Roaming Guardian: Gain 1/2/3/4/5% Movement Speed when moving towards an ally. (900 unit range).
[T3] Relentless Titan: Take 9% reduced damage from all sources when under the effects of crowd control.
[T3] Grudge: Store 5% of all damage dealt to you [Cap: 4% of your max hp] when limit reached your next auto attack will deal 15/20/25/% of your total AD plus the damage stored damage dealt to you as bonus physical damage.
[T4] Hot Blooded: Heal for 0.25/0.5/0.75/1/1.25% of the basic attack damage dealt to you 0.5 seconds after taking it. [Doubled healing against Crit].
[T3] Runic Hide: Stores 10% of all magic damage received, and is taken as a damage over time instead. Additionally gain 4% bonus magic resist
[T3] Gluttenous Ogre: Heal for 1.5% of your max hp whenever you CC an enemy champion.
Now all of these obviously all can't fit in the Cunning Tree I'd bet only 2 if any. But I think this would give tank a lot of diversity and masteries they can feel good about getting when specing into the Cunning tree.