Tank Masteries for the Cunning Tree [The Tanks Need Justice]

ExecutorDill··1 votes·554 views

Tanks need options too. Diversity makes things more fun, so I've came up with some really good ideas for tank masteries some of which I got inspiration from other games as well as in lol.

[T4] Quick Defenses: Gain resistanc equal to 3% of your bonus health when below 30/35/40/45/50% of your max hp. Or 40/42.5/45/47.5/50% This way you can go 1 point into Quick Defenses and 4 points in the CDR mastery so tanks have a bit of cdr earlygame ^_^

[T4] Roaming Guardian: Gain 1/2/3/4/5% Movement Speed when moving towards an ally. (900 unit range).

[T3] Relentless Titan: Take 9% reduced damage from all sources when under the effects of crowd control.

[T3] Grudge: Store 5% of all damage dealt to you [Cap: 4% of your max hp] when limit reached your next auto attack will deal 15/20/25/% of your total AD plus the damage stored damage dealt to you as bonus physical damage.

[T4] Hot Blooded: Heal for 0.25/0.5/0.75/1/1.25% of the basic attack damage dealt to you 0.5 seconds after taking it. [Doubled healing against Crit].

[T3] Runic Hide: Stores 10% of all magic damage received, and is taken as a damage over time instead. Additionally gain 4% bonus magic resist

[T3] Gluttenous Ogre: Heal for 1.5% of your max hp whenever you CC an enemy champion.

Now all of these obviously all can't fit in the Cunning Tree I'd bet only 2 if any. But I think this would give tank a lot of diversity and masteries they can feel good about getting when specing into the Cunning tree.

6 Comments

Critmaster Garen2 votes

i think first we need some tank masteries for the resolve tree.

Ralanr1 votes

So even more reason to get thunderlords?

Edit: some of these help tanky fighters more than tanks, which is a problem.

ProfDrDeath1 votes

He was mainly talking about Tier 1 and Tier 2 masteries, not Tier 3.

Ralanr1 votes

Yeah, but they still benefit full cunning.

ExecutorDill1 votes

{quoted}

He was mainly talking about Tier 1 and Tier 2 masteries, not Tier 3.

Tier 2 has been filled with the assassion mastery and I fail to see a tier mastery for tanks meaningful to take because even if it is good only that tier would be worth the getting because from tier 2 down has nothing beneficial to a tanky defensive champ.

Critmaster Garen1 votes

{quoted}

[T3] Grudge: Store 5% of all damage dealt to you [Cap: 4% of your max hp] when limit reached your next auto attack will deal 15/20/25/% of your total AD plus the damage stored damage dealt to you as bonus physical damage.

this one i actually really like. how about a small change?

the next auto attack dischages the damage stored in a skillshot in front of you. this would really give melee fighters a way to answer the constant poke from ranged champions in lane.

the skillshot would pass through minions. so you could hit a melee minion at the proper angle and fire the thing off at your opponent.

More from Gameplay

More by ExecutorDill