How nasus should actually be buffed

Xavanic··1 votes·1,482 views

Buffing nasus's damage is stupid, he doesnt need more damage, he needs tank/utility, there are better options then increasing his stack gains, and here's some suggestions just for you rito

1 - Rework spirit fire, this ability has its uses which aren't highly beneficial for what Nasus wants, an idea would to be instead make it do as stated below.

E - Spirit fire - New effect, nasus creates a zone dealing 0.5/1/1.5/2/2.5% max health (+10% of ability power) as magic damage per 0.5 sec for 5 seconds, additionally enemies within the zone gain a stack of Burning Judement, enemies hit with siphoning strike gain an extra stack of Burning Judgement New Effect - Burning Judgement - Increases the damage target takes by 2% per stack at 6 stacks stuns the target for 2 seconds, increases damage taken by 30% for 6 seconds and deals Siphoning Strikes damage (If the target dies to this, its treated as if they were slain by Siphoning Strike) to the target, Additionally if the target has Wither applied the duration (but not the slow) is refreshed

2 - Buff wither with utility

W - Wither - Updated ability, Slows the target for up to 90% for 4/4.5/5/5.5/6 seconds gaining 15% per second and attack speed is reduced by half of this, taking damage from spirit fire increases the duration by 0.5 seconds New Effect - Withering curse, Targets around the inital are afflicted with withering curse, applying the slows at half strength, if the target dies near other enemies, wither transfers to a new target with a refreshed duration


Overall you get the idea, so find a better way to buff nasus plz

12 Comments

Timethief492 votes

With 500 ap which isnt unreasonable He would Deal 52.5% max damage every 0.5 Seconds. Thats reminding me of when they buffed galio q.

Xavanic1 votes

{quoted}

With 500 ap which isnt unreasonable He would Deal 52.5% max damage every 0.5 Seconds. Thats reminding me of when they buffed galio q.

Huh? i never said he was increases %, it just does 10% of his ap as flat damage, so if he's at 100 ap, it deals 10 dmg per half second, so a total of 100% of his ap over the duration, no idea where you came up with 52.5% max health per 0.5 sec

Timethief491 votes

Oh the scaling is flat. I only ever saw % + %scaling. Never saw No flat + flat scaling. Thats a Lot more reasonable.

Xavanic1 votes

{quoted}

Oh the scaling is flat. I only ever saw % + %scaling. Never saw No flat + flat scaling. Thats a Lot more reasonable.

yeah, i thought it out, trust me, i remember overbuffed galio 132% max health dmg on q....

Frosted Tips1 votes

Wither is already broken. Nasus needs a small VGU not just straight buffs. The champion is outdated.

Xavanic1 votes

{quoted}

Wither is already broken. Nasus needs a small VGU not just straight buffs. The champion is outdated.

Is wither really broken though? in the past sure, but look at champs as of late Aatrox 3 knock ups on 1 ability, plus a morg chain combined with a kled q Camille hefty slow combined with heal, longest non ultimate dash in the game, and literally creates an area you cant leave Neeko an assassin with a snare, a mass aoe stun and a too much damage to count Irelia Long ranged stun on a melee along with a MASSIVE Aoe slow Urgot Literally has wither but it applies the full slow immediately and has aoe, plus he has a dash and he's ranged (on top of an execute) Pyke assassin with blitz hook and aoe stun...nuff said And these are only some examples, plus spirit fire is a pointless ability and that was a suggestion to rework aswell

Frosted Tips1 votes

As a basic ability it forces people to purchase a QSS without being a skillshot.

Comparing completely different abilities to Wither will not prove anything, but I will compare the ones that are atleast semi similar.

Camille - Her slow decays and last 2 seconds. It is delayed and it is short ranged and missable. Urgot - Skillshot, 65%, and lasts 1 second.

And E change is fine, but a wither buff should be out of the question.

Doge20201 votes

You can invalidate nasus’s Wither is some scenarios by simply dashing or flashing over a wall, he will be forced to walk around or waste flash to get to you. Both options give you an advantage because he either has to risk a higher change of you getting away and kiting him if he walks around or you can abuse flash CD to catch him out in lane or jungle.

And there is also tenacity, sure the slow gets applied quicker with tenacity/slow res, but it gives yo us chance to get out of it quicker and start running again sooner

I agree the slow amount that was proposed is too much, but I do agree that the AOE slow can be something that Riot can easily add to make nasus better with teamfighting or fighting multiple enemies in general. I would say that all of the affected enemies get the same slow max amount that is half of the current slow amount from wither. So instead of the initial target getting slowed by 75% or however much it is, I am fine with a 45% on the initial target that can spread to nearby enemies that also slows them for 45%

Frosted Tips1 votes

I'm not saying that there is absolutely no counter play. For most champions the counterplay is QSS which imo is unhealthy as a basic ability that is unavoidable because it is targeted.

Doge20201 votes

Well it isn’t that unhealthy because it is only a slow, so the affected enemy can still slow, stun, root or suppress you to not let you take advantage of the slow and fuck them up with Q.

I think that it is a fair ability for how underwhelming it can be in many scenarios. The only time that I could think of where you would have to use a QSS to stop Nasus from fucking you over during wither is when you are a champ with long CD dashes/CC, used it up and none of your teammates with CC is around to stop nasus. Or a champ with no CC and mobility, at that point the best I can say is group up better and don’t let nasus catch you out again. Nasus is a juggernaut that is the true identity of Riot’s definition of a juggernaut. Which is somebody who is easily kiteable, is very tanky but deals a lot of damage and can easily kill you, IF and only IF he reaches you.

As somebody who plays nasus a lot I can tell you with confidence that a QSS isn’t the main form of counterplay against wither for most of the champion roster

Frosted Tips1 votes

Well the problem is that he requires constant attention to keep at bay or a team that works extremely well together, which you don't get in solo q, to win the game quick enough. That is why he needs a VGU.

Riot needs to stop buffing champions that are outdated and actually update them to the game.

Doge20201 votes

Read my first comment again, I added some stuff to it that I forgot. sorry if there was any confusion on my point and what I think of these buffs.

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