Dorans Shield's problem is STILL not addressed

Tusutaki··7 votes·1,010 views

As more and more people are slowly finding out, Dorans Shield is the worst item in the game. It comes with the least value in stats and only allows you to buy 1 hp pot. Anything you wanted Dorans Shield to do, every other choice accomplishes the same task with better results. Ruby + 2 or Cloth + 4 for example. Even 2 Regen Beads + 4 is a better choice due to Shield's almost nonexistent regen. 1.2hp regen per second and doesnt scale.

However some will ask about the block passive. This is the biggest issue with Shield. It only blocks 8 dmg from autos and targeted spells BEFORE resistances applied rather than AFTER. Meaning the passive loses more value the more resistances you gain. Thats not even mentioning the fact that majority of damage you will receive would be from AOE.

For what it was designed to be, it does not fulfill it's purpose. It has been in a underpowered state for many seasons now and it is literally a noob trap item that misinforms and misleads players for what it actually does.

9 Comments

WalkingInACircle2 votes

There was a change to it on surrender@20 a few weeks ago. Apparently removed. Cost down to 400, damage reduction removed, HP increased to 100 and regen up to 4/second.

At least Riot is looking at it if it was on the pbe.

Zane Zephyr1 votes

It was on the PBE, but it got pulled for the cycle whilst they're still determining how to balance it. They said they will be returning to it at a later date.

Ravenous Howls1 votes

Unfortunately that could mean months from now. Doran's isn't the only defensive item that has been perpetually neglected without address but it's easily the worst of the starting items.

Zane Zephyr1 votes

It will be returning in the tank update at the latest I presume.

Best Ekko NA2 votes

Yall are nuts. Doran's Shield is really strong with the Resolve tree, some champions can reach anywhere from 15-25 health regen per 5 seconds at level 1 with it. Of all the Doran's starting items, the Shield is by far the strongest one. You regen more with it in the long run that someone who starts with a Blade, the regen doesn't fade while in combat, It essentially BLOCKS 100% of the added damage from a Doran's Blade (8 damage from auto attacks -> Doran's Blade only GIVES 8 damage) while giving the same amount of health.

To say that it's "the worst" is ridiculous. Buffing that thing would make it meta on every single champion because it'd be TOO strong.

Ravenous Howls1 votes

Ummm no I think you are confused. Doran's gives currently 6 FLAT HP Regen not base. So as it is now it does not scale with your base regen or any of the regen in the mastery trees or any item that boosts your regen like SV. Unless you are Mundo or Garen no one is getting 15-25 health regen per 5 seconds at level 1.

The block is 8 damage from an AA or single targeted ability which includes on hit or empowered Auto's like Nasus's SS. So it does nothing vs AOE abilities. Doran's Blade provide's 3% life steal which means anyone that takes it usually scales well with AD or Early trading with AA's and can make more use of the heal than the measly regen of the shield.

So let's take Quinn for example who has base AD of 55, she takes AD Marks and Quints for an additional 15 AD and Doran's Blade that's 78 AD meaning for every AA she is gaining 2.34 health with her base AS every 5 seconds she is healing for 7.8 health per hit. Because it is LS it scales with any other AD she buys making the Doran's Blade Increase in value with time where as the shield remains flat and scales with nothing. So not only can you heal faster with the Blade but it also scales with your future build path.

Doran's Shield is the most expensive of the 3 Doran's items and scales the worst. The item is in terrible need of a buff. You really don't know what you are talking about.

Best Ekko NA1 votes

[{quoted}](name=Lazarus Blade,realm=NA,application-id=3ErqAdtq,discussion-id=6ktbg68K,comment-id=00010000,timestamp=2017-03-16T13:05:42.668+0000)

Ummm no I think you are confused. Doran's gives currently 6 FLAT HP Regen not base. So as it is now it does not scale with your base regen or any of the regen in the mastery trees or any item that boosts your regen like SV. Unless you are Mundo or Garen no one is getting 15-25 health regen per 5 seconds at level 1.

The block is 8 damage from an AA or single targeted ability which includes on hit or empowered Auto's like Nasus's SS. So it does nothing vs AOE abilities. Doran's Blade provide's 3% life steal which means anyone that takes it usually scales well with AD or Early trading with AA's and can make more use of the heal than the measly regen of the shield.

So let's take Quinn for example who has base AD of 55, she takes AD Marks and Quints for an additional 15 AD and Doran's Blade that's 78 AD meaning for every AA she is gaining 2.34 health with her base AS every 5 seconds she is healing for 7.8 health per hit. Because it is LS it scales with any other AD she buys making the Doran's Blade Increase in value with time where as the shield remains flat and scales with nothing. So not only can you heal faster with the Blade but it also scales with your future build path.

Doran's Shield is the most expensive of the 3 Doran's items and scales the worst. The item is in terrible need of a buff. You really don't know what you are talking about.

I never said it "scales" when you add all the possible regen sources there's A LOT of regen. I do know what I'm talking about, perhaps you don't because by your logic of "flat" Doran's Blade also gives FLAT AD. It doesn't scale with anything either seeing how there is neither any item nor mastery that gives added % total AD.

And then, here's the part where you are wrong: Doran's Shield DOES scale with the Runic Armor Mastery, possibly even Windspeaker's as well, although I've never actually checked Windspeaker's. Per your example, it's true that item will only give a set amount no matter what level you are however there's multiple items in the game that increases healing and regen so giving it a level scaling factor would easily make health regen far too strong. If you think Singed can regen a lot now, just add regen scaling to a Doran's Shield like you suggest and he'll be pick or ban every single game after that.

1 Health Potion = 50 health per 5 seconds

If you run Recovery, Runic Armor, and Perseverance on Heim with a Doran's Shield, he has 26 health per 5 seconds at level 1. I'll use Heim since he's the highest health regeneration champion due to his passive. Around level 10-11 he regens MORE than a health potion (51 health per 5 seconds). If he uses a potion at level 11, he's practically more than DOUBLE POTION'd.

Think about what happens if you change Doran's Shield to scale with his per level health regen. Suddenly high base health regen champions are ridiculously strong (did I ever mention that Darius is probably 2nd or 3rd highest base health regen?) and just about every champion is going to need their health regen nurfed all across the board because potions are going to heal faster than Soraka (don't forget - healing and regen from Runic applies to potions AND your health regen combined).

While you want to compare lifesteal to health regen, you simply can't. Lifesteal scales off damage because it takes time to ramp up and it's not as powerful or safe as straight health regen. When you lifesteal, you have to be attacking creeps which means you are at risk in a sense. The enemy can gank you, poke you, or straight up all-in you. The same is simply not true of health regen. If you get low with health regen you can just go hide behind your tower and if you make items like Doran's Shield scale per level, you'll never see anyone building lifesteal because anytime they get low health they'll hide behind their tower with their insane health regen and just wait to heal back up.

Tusutaki1 votes

If everything you said was true and furthers your point, then what is Rejuvenation Bead? Since you want to use Heim as an example, a single bead heals the same amount as shield at lvls 1-2 and heals more from then on for only 150 gold which mind you builds onto other items.

BUT how about 2 beads?

Ravenous Howls1 votes

{quoted}

I never said it "scales" when you add all the possible regen sources there's A LOT of regen. I do know what I'm talking about, perhaps you don't because by your logic of "flat" Doran's Blade also gives FLAT AD. It doesn't scale with anything either seeing how there is neither any item nor mastery that gives added % total AD.

I said Doran's Blade life steal will scale not the AD. You clearly missed my entire point. The more AD someone buys while holding on to the blade gives it better returns on the Life Steal. The Shield is FLAT meaning it does not count towards your base regen making it far weaker when you buy things like Spirit Visage or ZZ'Rot.

And then, here's the part where you are wrong: Doran's Shield DOES scale with the Runic Armor Mastery, possibly even Windspeaker's as well, although I've never actually checked Windspeaker's. Per your example, it's true that item will only give a set amount no matter what level you are however there's multiple items in the game that increases healing and regen so giving it a level scaling factor would easily make health regen far too strong. If you think Singed can regen a lot now, just add regen scaling to a Doran's Shield like you suggest and he'll be pick or ban every single game after that.

And honestly you are going to bring up Runic Armor as buffing Doran's? it's 8% increase if it does indeed apply to Doran's gives it whopping .48 more in regen per 5 sec. Breaking the mold here! Also Doran's is typically for top laners so no one is going to be running Wind Seekers there. If a support bought a Doran's item over a gold item then they are shooting themselves in the foot. So again Doran's Shield does not scale it is FLAT. I keep emphasizing that b/c you don't seem to get it.

1 Health Potion = 50 health per 5 seconds

If you run Recovery, Runic Armor, and Perseverance on Heim with a Doran's Shield, he has 26 health per 5 seconds at level 1. I'll use Heim since he's the highest health regeneration champion due to his passive. Around level 10-11 he regens MORE than a health potion (51 health per 5 seconds). If he uses a potion at level 11, he's practically more than DOUBLE POTION'd.

You have to calculate the Doran's separately from base Regen. Perseverance only goes up in value the lower health you are. At what point are you calculating the value? 50%? 100%? 200%? Heimerdinger's base regen is 11 per 5 sec with runic and perseverance at 50% gives Heimer 17.82 regen per 5 sec which means he regens 3.5 health a sec. Add the flat doran's to that and it gives him 4.5 health per sec. The buff will make it stronger yes but without resistances Health Regen doesn't do much. The reason ranged, squishy champions have high regen is b/c they can't build resistances without sacrificing power. So Doran's would be a very weak buy on Heimer overall. A better example would be someone like Malphite. A typical resistance stacking champion who will make better use of the shield b/c of resistances.

Think about what happens if you change Doran's Shield to scale with his per level health regen. Suddenly high base health regen champions are ridiculously strong (did I ever mention that Darius is probably 2nd or 3rd highest base health regen?) and just about every champion is going to need their health regen nurfed all across the board because potions are going to heal faster than Soraka (don't forget - healing and regen from Runic applies to potions AND your health regen combined).

They could always tune the health regen to scale with health or resistances to gait it's effectiveness on squishy champions. Doran's is weak right now and needs to be more tailored to those who are melee and build mostly tank. Are you worried about it effectiveness on Melee or Ranged? I can't tell you keep yo-yo-ing with your examples. Doran's right now is super weak for how expensive it is. You are making such a big stink over the regen now but it's not good on anyone b/c it doesn't scale.

While you want to compare lifesteal to health regen, you simply can't. Lifesteal scales off damage because it takes time to ramp up and it's not as powerful or safe as straight health regen. When you lifesteal, you have to be attacking creeps which means you are at risk in a sense. The enemy can gank you, poke you, or straight up all-in you. The same is simply not true of health regen. If you get low with health regen you can just go hide behind your tower and if you make items like Doran's Shield scale per level, you'll never see anyone building lifesteal because anytime they get low health they'll hide behind their tower with their insane health regen and just wait to heal back up.

Health Regen especially in the early levels is very weak. You would lose so much CS and gold that you would be irrelevant by 10 minutes in. Life steal is far more useful for lane bullies and ranged champions b/c they are guaranteed to get CS and heal much faster from poke then someone being passive under their tower waiting long minutes or several waves to heal back up. I can compare Life Steal and Health Regen b/c Life Steal will always scale with your levels and items. FLAT regen will not, like on Doran's Shield. So Doran's Blade is a much more gold efficient item. If Doran's was added as % of health Regen we would not be having this conversation b/c it's value would be of equal contention. If you manage the wave foolishly then you are making a case indicatively to be ganked. The only ones who make great use of passive healing are Garen and Mundo. Other than those two, no one is going to be regenerating the health you are talking about that quickly while passively waiting for their health to regen and the enemy to push the waves to their tower.

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