[{quoted}](name=Lazarus Blade,realm=NA,application-id=3ErqAdtq,discussion-id=6ktbg68K,comment-id=00010000,timestamp=2017-03-16T13:05:42.668+0000)
Ummm no I think you are confused. Doran's gives currently 6 FLAT HP Regen not base. So as it is now it does not scale with your base regen or any of the regen in the mastery trees or any item that boosts your regen like SV. Unless you are Mundo or Garen no one is getting 15-25 health regen per 5 seconds at level 1.
The block is 8 damage from an AA or single targeted ability which includes on hit or empowered Auto's like Nasus's SS. So it does nothing vs AOE abilities. Doran's Blade provide's 3% life steal which means anyone that takes it usually scales well with AD or Early trading with AA's and can make more use of the heal than the measly regen of the shield.
So let's take Quinn for example who has base AD of 55, she takes AD Marks and Quints for an additional 15 AD and Doran's Blade that's 78 AD meaning for every AA she is gaining 2.34 health with her base AS every 5 seconds she is healing for 7.8 health per hit. Because it is LS it scales with any other AD she buys making the Doran's Blade Increase in value with time where as the shield remains flat and scales with nothing. So not only can you heal faster with the Blade but it also scales with your future build path.
Doran's Shield is the most expensive of the 3 Doran's items and scales the worst. The item is in terrible need of a buff. You really don't know what you are talking about.
I never said it "scales" when you add all the possible regen sources there's A LOT of regen. I do know what I'm talking about, perhaps you don't because by your logic of "flat" Doran's Blade also gives FLAT AD. It doesn't scale with anything either seeing how there is neither any item nor mastery that gives added % total AD.
And then, here's the part where you are wrong: Doran's Shield DOES scale with the Runic Armor Mastery, possibly even Windspeaker's as well, although I've never actually checked Windspeaker's. Per your example, it's true that item will only give a set amount no matter what level you are however there's multiple items in the game that increases healing and regen so giving it a level scaling factor would easily make health regen far too strong. If you think Singed can regen a lot now, just add regen scaling to a Doran's Shield like you suggest and he'll be pick or ban every single game after that.
1 Health Potion = 50 health per 5 seconds
If you run Recovery, Runic Armor, and Perseverance on Heim with a Doran's Shield, he has 26 health per 5 seconds at level 1. I'll use Heim since he's the highest health regeneration champion due to his passive. Around level 10-11 he regens MORE than a health potion (51 health per 5 seconds). If he uses a potion at level 11, he's practically more than DOUBLE POTION'd.
Think about what happens if you change Doran's Shield to scale with his per level health regen. Suddenly high base health regen champions are ridiculously strong (did I ever mention that Darius is probably 2nd or 3rd highest base health regen?) and just about every champion is going to need their health regen nurfed all across the board because potions are going to heal faster than Soraka (don't forget - healing and regen from Runic applies to potions AND your health regen combined).
While you want to compare lifesteal to health regen, you simply can't. Lifesteal scales off damage because it takes time to ramp up and it's not as powerful or safe as straight health regen. When you lifesteal, you have to be attacking creeps which means you are at risk in a sense. The enemy can gank you, poke you, or straight up all-in you. The same is simply not true of health regen. If you get low with health regen you can just go hide behind your tower and if you make items like Doran's Shield scale per level, you'll never see anyone building lifesteal because anytime they get low health they'll hide behind their tower with their insane health regen and just wait to heal back up.