LifeSteal is not healthy for the game.
Especially when it is completely one sided. AD gets lifesteal, AP gets what? Burst? AD also has burst. Like this "mage update" is continuing to feel like "make AP weaker!"
Especially when it is completely one sided. AD gets lifesteal, AP gets what? Burst? AD also has burst. Like this "mage update" is continuing to feel like "make AP weaker!"
getting one shotted is enough for me. fuck off lol
mage have cc range and utility to keep them alive as well as burst. most ads don't have all of those things. most adc dont have cc and when you do theres almost always a catch(ashes is an ult vayne they have to hit a wall jhin only works if someone hits you first) also most of there ranges lower then most of the mages spells. and all ad bruisers need to be up in your face and even then the ones that build ls are usually carry type ones that die to cc.. also i think there still are some items that give spell vamp but most mid laners don't build them because there are just better options.
edit i double checked and there is no more spellvamp. the fact that a had to double check to see it was gone proves my point.
missed one.
In what way is it unhealthy? It completely follows the rules of the mechanics of the game, even in the realm of game theory and game design. Burst with too much regen is obnoxious because it covers up one of the primary weaknesses of Burst. DPS with Lifesteal however isn't an issue due to how Lifesteal literally has the exact same weaknesses of DPS.
Yes he is right.Adcs are op right now.
Adcs; their damage, lifesteal and attack speed but AP items have low AP values.
Also with new mage reworks Apcs have low Ap ratios.
People need to get on the same page just 2 week ago i am listening to people whinning about how Riot hates ADCs and now this
People need to get on the same page just 2 week ago i am listening to people whinning about how Riot hates ADCs and now this
Because they are salty adc mains and they suppose that Riot hates adcs.But we know Riot loves their adcs.
LifeSteal is not healthy for the game.
It's pretty solid in low amounts, as it encourages high risk-reward plays on glass-cannon builds, rather than forcing all ADs to build half-tank or camp their fountain constantly.
Especially when it is completely one sided. AD gets lifesteal, AP gets what?

AD get life steal so they can sustain while they do sustained damage, sustaining long enough to make their fragile build work out.
AP get Stasis so they get a burst of defense, so they can burst, activate a burst of defense, then burst again when their skills go off CD.
That's pretty much the item equivalent. Hard to say who got the better deal in several situations. Fiddlesticks certainly thinks it's AP.
%hp damage is a lot bigger problem than LS. Btw LS is sometimes the only defensive option some Adc have. I have 1v1 adc as supports before and killed them because they didnt buy lifesteal.