What is the point of trying really hard to do something that another champion can do in like two clicks of a button.
This is the kind of ideas that cripples game balance.
Champs who have more clicks can do MORE things, ie being more flexible. That is already your reward.
Stop asking for your ""mechanically intensive"" champions to be BOTH superior in utility and sheer raw stats. This is why this game, along with many other competitive games, end their game balance in a complete ditch, because of people like you.
This is why this game has, or at least had, such a big mobility creeping and overloading issues, because of people like you.
This is why this game has such a big problem where picks like Master Yi is intentionally kept in a complete gutter even if he already has literally 0 utility whatsoever, but is somehow also not allowed to do any damage he's designed to do and only do as a damage specialist; because of this "oh no so ez" kind of argument.
This is why this game has (or had) such a big balance issue in pro scene where unless the blatantly broken, most of the pick there is yet another ""mechanically intensive"" champ stealing the show. I mean who wouldn't pick someone who is a generalists that is good across a wide range of tasks, and is somehow just as good or even better than specialists in their specific areas of expertise?
Stop it!
.................
If your response is that pros don't actually use the hardest champs a lot of times, you're right, the reason is that though, the game is so rigid due to very strict meta there is hardly any use for flexibility. That's not the fault to the design balance between champs with more and less buttons.