Riot Plz 2017 plans: Question about Runes and Masteries
It sounds like you want Masteries and Runes to be more in game than stats. Meaning if there is say a +5% Damage to Epic monsters quint or something. It will make your playstyle play more objectively. And while im interested to see how that turns out. I DO enjoy how runes are mainly a early game difference in stats, rather than having a large impact throughout the whole game. The pre-game IS impactful right now, Why do you think people complain about Masteries being a large problem. When Courage came out, the jungle shifted to champions that use Courage, thats pretty impactful in my opinion (while not balanced at the time it is still an example of an EXTREME case.)
Also while you did mention that newer players are struggling to afford Runes you didnt mention anything about actually changing that. You just went into more detail about making them more impactful and not the actual price issue part of it. Was that just a point you didnt mention in the video? ARE they getting changed so they are more affordable?
On the other points in the video: REALLY excited to see the new honor system and curious what the rewards will be. And even more excited for the competitive ranked teams with friends.