Ability/Active that increases enemy cooldown time

Professor Ward··2 votes·279 views

Thoughts?

9 Comments

IcyPepper1 votes

I don't think it'd be very fun for the opponent, especially if they invest in cooldown reduction.

Professor Ward1 votes

{quoted}

I don't think it'd be very fun for the opponent, especially if they invest in cooldown reduction.

ehh flawed logic, isnt that the point kinda? just because you invest doesnt mean i shouldnt be able to counter that investment

You invest in damage i invest in armor, you invest in ap i invest in mr. Doesnt have to be game breaking, maybe even 1 second or a small percentage, seems like it would add a new playstyle besides a standard silence though it would be weaker by comparison and they have kinda phased out silence as of late

Miraweave1 votes

{quoted}

ehh flawed logic, isnt that the point kinda?

You invest in damage i invest in armor, you invest in ap i invest in mr. Doesnt have to be game breaking, maybe even 1 second or a small percentage, seems like it would add a new playstyle besides a standard silence though it would be weaker by comparison

So effectively a silence that also affects their on cd abilities and doesn't interrupt channels

50000000000000001 votes

What's the point aside from "it's a cool new mechanic?" Silence is already an anti-caster CC that does pretty much the same thing--delaying the target enemy from casting spells.

Ionian1 votes

It needs more % true damage.

Only Play Darius1 votes

That's a toxic mechanic from the ground-up.

Lugg2 votes

So Riot will probably use it.

Marthian1 votes

Considering mages aren't that problematic right now, there's no point to such a mechanic that couldn't be done with CC that exists right now (silence, stun, suppression, polymorph.)

More from Gameplay

More by Professor Ward