Ability/Active that increases enemy cooldown time
Thoughts?
Thoughts?
I don't think it'd be very fun for the opponent, especially if they invest in cooldown reduction.
I don't think it'd be very fun for the opponent, especially if they invest in cooldown reduction.
ehh flawed logic, isnt that the point kinda? just because you invest doesnt mean i shouldnt be able to counter that investment
You invest in damage i invest in armor, you invest in ap i invest in mr. Doesnt have to be game breaking, maybe even 1 second or a small percentage, seems like it would add a new playstyle besides a standard silence though it would be weaker by comparison and they have kinda phased out silence as of late
ehh flawed logic, isnt that the point kinda?
You invest in damage i invest in armor, you invest in ap i invest in mr. Doesnt have to be game breaking, maybe even 1 second or a small percentage, seems like it would add a new playstyle besides a standard silence though it would be weaker by comparison
So effectively a silence that also affects their on cd abilities and doesn't interrupt channels
What's the point aside from "it's a cool new mechanic?" Silence is already an anti-caster CC that does pretty much the same thing--delaying the target enemy from casting spells.
It needs more % true damage.
That's a toxic mechanic from the ground-up.
So Riot will probably use it.
Considering mages aren't that problematic right now, there's no point to such a mechanic that couldn't be done with CC that exists right now (silence, stun, suppression, polymorph.)