Crazy ideas: what about buffing Flash to close the mobility gap?

CupcakeTrap··2 votes·659 views

http://lol.esportspedia.com/w/images/7/74/Flash.png

For a while now, the conversation about Flash has been that it's overpowered, as evidenced by the fact that everyone always takes it. Riot's nerfed it several times over several years, but it's still rare to have a game that doesn't include 9 or 10 Flashes. In theory, if it were nerfed "enough", we'd see it lose ground to other spells. That doesn't seem to be anywhere close to happening.

I was thinking about the League of Mobility issues we currently have, with newer Champions having so many dashes and blinks that it leaves older Champions unable to compete. And it occurred to me: why not go the other direction with Flash? If Riot buffed Flash, it would effectively nerf mobile Champions and buff immobile Champions—if Flash is stronger, then Champions with lots of dash abilities aren't as massively ahead of those without dash abilities. There's a bigger power jump in going from zero flashes/blinks/dashes to one than in going from one to two; there are diminishing returns on these things.

I should probably clarify that last point, based on some comments. In the current situation, a Champion with a dash in their kit is way ahead of a Champion with no dashes. If we gave both of them an extra dash in the form of a buffed Flash, the gap between them would decrease considerably.

Perhaps this can be better illustrated with a reverse example. Let's say Flash were removed. One perhaps not immediately obvious effect of such a change would be to buff Champions with lots of mobility in their kits. Without Flash, abilities would be the only source of mobility.

Going the other direction, and exaggerating it for the sake of illustration, imagine that everyone had Flash on a 30-second cooldown. Mobile Champions would be much less powerful relative to other Champions; the ability to dash forward with your E is less impressive if everyone's got a Summoner Spell that does that.


I'm not at all convinced this is a good idea, but I feel like it's something worth discussing. On the one hand, it would make the problem worse in that (e.g.) poor Jarvan would never trap anyone. On the other hand, it would be an efficient way to buff less mobile Champions, and reduce the magnitude of the mobility gap.

7 Comments

3tyson3 votes

you understand that a mobile champ with flash wil just be even more mobile and hes not gonne not pick flash cause it has been buffed to nerv him lol

CupcakeTrap1 votes

{quoted}

you understand that a mobile champ with flash wil just be even more mobile and hes not gonne not pick flash cause it has been buffed to nerv him lol

Yes, but that Champion would be less mobile relative to a Champion with no dashes in their kit. It's a bit silly to quantify this, but for example, let's say that current Flash is worth half a dash ability. Then a Champion with a dash ability and Flash might have "1.5 dashes", while a traditional Champion with only Flash might have ".5 dashes". That's a 3:1 ratio. If Flash were buffed to be worth a full dash ability, the comparison would be 2 dashes versus 1 dash, a 2:1 ratio.

1000angrybees2 votes

Actually if you think about it, it would effectively just raise the plateau we're at now. If we buffed flash, yes, champs without mobility would be more mobile. But champs with inherent mobility would still be just as mobile as they were before. So in reality, it wouldnt actually do anything (except possibly increase the pace of the game itself). It's sort of a paradox because buffing flash might fix problems, but would also never really solve them, either.

Critmaster Garen2 votes

as already been said, mobile champions take flash anyways. youre not closing any gaps by buffing flash. youre just making it stronger for everyone.

imo flash should be plain removed and replaced with a version of mark/dash that is balanced for summoners rift. makes it less useful for escapes and more useful for aggressive plays because of the shorter cooldown.

if you want to escape over a wall you need a jungle camp, minion or another enemy unit on the other side.

if you want a reliable escape, pick ghost.

theragingnerd2 votes

what if we just made it so ranged champions would have the normal range but meeles had the longer range?

jDVL20eCYs1 votes

yes its so strange that suqissy melee have more mobility then long range mages. it so imbalanced that merles actually can touch range champs. like wtf riot?

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