As Someone Abusing Fiora for the Freelo
I feel like the nerfs don't address her problems and instead just outright make her unviable.
To qualify, I have no attachment to Fiora. I'm only playing her recently because it's getting me easy wins. But because I play her, I can tell you what her problem is.
Her real problem is having basically 0 mana costs early game like holy shit. I spam everything and never run out of mana. But then that flips over late game. I run out of mana super fast. I think that a post earlier about flipping her mana costs on Q would be great. Make it cost something like 40 or even 60 mana at rank 1. At max rank it should have negligible or zero mana cost.
Here's why. Later on in the game, Fiora uses it to replace the attack speed that other attack damage carries normally get, so her Q becomes integral to her gameplay later on, but during laning phase, it just becomes a way to easily proc your passive without trying. If it actually cost something to do it, I feel it would put her in a place where she had to manage her mana. I feel like we should push her early game's mana costs to the point where she feels the need to purchase a corrupting potion.
Or, here's what we could also do. Up her mana costs on her Q a LOT. Refund a portion of the mana if it hits an enemy. Refund most or all of it if it hits a vital. Thus, forcing her to want to use it against vitals as intended, and additionally making her consider building tear for the mana management (muramana is actually pretty good on her late game believe it or not).
gives her AD, lifesteal, waveclear, and even a little HP regen.
gives her AD, physical vamp, burst reduction, and CDR. She buys both, and she gets to be tankier, do more damage, clear waves faster, have another auto reset, heal super quickly, and use more abilities. After that she can just build full tank and she's an unkillable hypercarry. She needs the healing in her kit either removed or seriously nerfed.