Melee range needs to be increased to a minimum 175 across the board

HateDaddy·2/26/2020, 4:41:56 PM·1 votes·2,870 views

Additionally, any attack modifiers such as Nasus Q gain the same difference in range it would have had under his 125 range AA + siphoning strike increase.

There’s a few reasons why I feel this is necessary:

  1. certain champion hit boxes, minion hit boxes, and even special hit boxes (think yorick ghouls or illaoi tentacles) feel like complete dogshit to try and attack with 125 range champions. Even if you use attack move bound to a key, the champion still stumbles around these objects and the pathing gets completely dicked, especially in minion waves. 175 range champions typically feel quite a bit better here, and that 50 additional range makes a difference.

  2. trading in 125 v 175 range match-ups feels like complete dog shit. I realize there’s special cases like Irelia where she has longer range, but that’s a unique interaction for which I’ve no problems with. However, the aforementioned is just so crippling at times, especially against champions like Darius. This would honestly take the sting off of some melee lane bullies, most of which definitely need some form of toning down in lane phase.

  3. it even makes small differences in melee vs ranged match-ups, allowing for slightly safer CS, especially under tower.

  4. there’s really no good reason to maintain the inconsistent 125 v 175 status quo. It feels like shit to be 125 range, and 125 range champions aren’t suddenly going to rise up out of the ashes by gaining 50 range - they’ll still have many of the same problems: weak base stats, high mana costs, lack of sustain, weak early game in general.

Can we please implement this?

16 Comments

Skia Asteri2/26/2020, 5:20:12 PM6 votes

+1

Thamior2/26/2020, 5:54:19 PM2 votes

As someone who plays Irelia top, I can confirm that the 175 range makes a big difference. I can harass 125s for free while CS'ing and definitely safer while under tower.

Whenever I play a 125 range champ it feels terrible and you auto lose against lane bullies like Darius/Renekton because of the harass you take even before they all-in.

Sire Hippington2/26/2020, 7:53:15 PM2 votes

Without allied minion block, it would be fine imo. I'm totally ok with 175 range advantage vs 125 in melee vs melee, a spear or big sword should have more reach than claws or daggers after all. That range difference needs to be xonsidered for overall power of the kit though, and that doesn't seem to ~~always ~~be the case. However, with minion block and the current pathing, haveing 125 range is a MASSIVE pain when it comes to CSing and a way to big disadvantage in that regard, so 125 is to small in any way, or minion block needs to be adressed.

PhillipDaGreat2/27/2020, 12:41:24 AM1 votes

{quoted} This would honestly take the sting off of some melee lane bullies, most of which definitely need some form of toning down in lane phase.

stopped taking you seriously right here. Top is so fucked that Support and Ranged scaling champs like vayne are terrorizing the lane, and you want to nerf the melee champions that are getting screwed after by the infamous soraka top.

yes nerf melee champions into oblivion so my Quinn top can dominate... rollseyes

Śhunpo2/27/2020, 5:41:24 AM1 votes

If Riot refuses to work on hurtbox and hitbox detection then I 100% agree, increase melee range across the board.