Melee range needs to be increased to a minimum 175 across the board
Additionally, any attack modifiers such as Nasus Q gain the same difference in range it would have had under his 125 range AA + siphoning strike increase.
There’s a few reasons why I feel this is necessary:
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certain champion hit boxes, minion hit boxes, and even special hit boxes (think yorick ghouls or illaoi tentacles) feel like complete dogshit to try and attack with 125 range champions. Even if you use attack move bound to a key, the champion still stumbles around these objects and the pathing gets completely dicked, especially in minion waves. 175 range champions typically feel quite a bit better here, and that 50 additional range makes a difference.
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trading in 125 v 175 range match-ups feels like complete dog shit. I realize there’s special cases like Irelia where she has longer range, but that’s a unique interaction for which I’ve no problems with. However, the aforementioned is just so crippling at times, especially against champions like Darius. This would honestly take the sting off of some melee lane bullies, most of which definitely need some form of toning down in lane phase.
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it even makes small differences in melee vs ranged match-ups, allowing for slightly safer CS, especially under tower.
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there’s really no good reason to maintain the inconsistent 125 v 175 status quo. It feels like shit to be 125 range, and 125 range champions aren’t suddenly going to rise up out of the ashes by gaining 50 range - they’ll still have many of the same problems: weak base stats, high mana costs, lack of sustain, weak early game in general.
Can we please implement this?