Some ideas on improving Sion's rework
I strongly believe that
is not that difficult to play in terms of mechanical skill, he is more and more difficult to play based on how skilled the opponent is. I also believe he isn't like
or
where his winrate is low on release because he takes a lot of finesse, it is low because he is way too punishing to play. His kit is incredibly straight forward unlike
or Gnar. Currently
sits at 44% winrate at low elo and around 38-40% winrate at high elo.
General: His health gains are way too low for a Tank or a Bruiser and he shouldn't have to farm 300 minions to get to the same health level everyone else is at
- Health per level increased to 90 from 70
Passive: This is to make it so Sion can actually do something with his passive besides just get kited and ignored completely every single time
- Now revives immediately
- Now immune to CC when revived
- Lifesteal increased to 200% from 100%
- Death Surge MS boost increased to 80% from 50%
- Death Surge now lasts/decays over 1 second from 1.5 seconds
Q: As of right now it is way too easy to walk out of Sion's Q and just ignore the entirety of it
- Now charges over the next 1.5 seconds down from 2 seconds
- Now gains the knock up from .75 seconds of charging down from 1 second
- Knockup duration lowered to 1 to 2 seconds from 1.25 to 2.25 seconds
W: AP ratios amped up for the cutting of his E magic damage and ratio
- Shield Strength and Shield Damage AP ratios increased to 70% each from 40% each
E: Right now Sion doesn't get a lot of benefit from building anything besides Full Tank and this opens up room for him to build Black Cleaver more often as well as going well with his 20% armor shred from the E
- 40% AP ratio replaced with a 25% Bonus AD ratio (60% AP when minion to 50% AD when minion)
- Damage changed to Physical Damage from Magic Damage
- Damage lowered to 60/95/130/165/200 from 70/105/140/175/210