[{quoted}](name=Great Ozymandius,realm=NA,application-id=3ErqAdtq,discussion-id=6KwQYcZG,comment-id=0003000100000000,timestamp=2016-09-14T20:31:55.417+0000)
[1] %armor pen on spirit fire as a function of q-stacks, this way his damage versus tanks on the frontline of teamfights is non-negligible;
[2] something like a grounded debuff on spirit fire so he can warden for carries in teamfights or can get to more slippery champions such as ezreal or lucian (this would not affect nasus in lane or splitpushing very much at all);
[3] have wither range increase with q-stacks (they nerfed wither range because of op nasus ganks back in the day. Tying wither range to q stacks gets around that balance issue);
[4] % damage reduction on ultimate as a function of q-stacks (This would not affect his early laning but would allow him to tank a non-trivial amount of damage in teamfights.
Edit: Didn't realize I wrote so much. Ha.
I can get behind flat armor pen as a function of spirit fire increasing base on stack count but I don't know in what capacity. It would have to be really low with a hard cap. Percentage armor penetration on anything seems really strong and can be misused I think. I like how E shreds armor and maybe simply increasing the armor shred would be enough. Imagine if he drops a spirit fire on an ADC with % armor penetration? It shreds the little armor than have the ADC can easily be blown up.
I think point 2 could be too strong. In tandem with wither I think it would make Nasus virtually inescapable and I think that would be highly problematic. Nasus would just be banned a lot by top laners, not because he is strong, but because laners wouldn't want to deal with him. Similar to
or
who see a lot of bans but are not over powered champions.
3 I can get behind wither range increased based on a q stack count. But there would need to be a hard cap to it. I think wither's range should simply be increased flat by 25- 100 in general.
I think the 4th suggestion might be the best one. But there is something one needs to consider which is "what if Nasus builds full damage?" While this may not happen early on, if Nasus gains any type of defensive buff while using his ultimate, players may recognize they don't need to build full tank. This is currently the situation we have with
who has a massive health pool and can build straight assassin if he wants due to it. I think a defensive steroid would be good overall, but it can't be too high.
I really think increased mobility/tenacity solves almost all of Nasus' issues without making him too strong. Any type of significant kit revision is unnecessary with most of the people's suggesting such things (in this thread) do not even playing Nasus a lot. I play Nasus A LOT. I logged in enough games to get over a 1.3 million mastery score with him and I can say when you play him you really can recognize little things that are problematic with him.
When I feel completely helpless with a lot of stacks in the late game in the post 35 minute mark, that is a problem. When I have to sit and patiently wait for the opponent to make a mistake, by overextending when I have 600-700 stacks, that's a problem. When I play into a typical comp of
(which is not an uncommon comp) and I can't even GET NEAR THEM without being chain CC'd or slowed, that's a problem.
I guess I am erring on the side of caution with overtuning him because I think really minor changes could make him a bit too strong and a ban candidate. My point is at this time last year Nasus was at about 50% win rate (pretty high for most champions).
I think the question we should be asking is "why did his win rate fall?" rather than "how can his kit change to bring his win rate up?"
I think his win rate largely fell because of his ability to be kited is higher now than in the past with mobility on items seeing minor nerfs, mastery changes, several nerfs to items that he built, and the increase in slow items such as
and
.
And when you think "well he should have a really poor win rate if that's the case" the reality is he doesn't. It is on the lower end, but by no means is it low. Which is why I think just solving the mobility/gap close issue he has, but still making him kitable (like all other juggs) will alleviate a lot of his problems, even in higher elo.