Can I ask a couple of questions about melee bruiser/tanks, and their lack of viability?
Why is the tank elixer the only elixer that gives no defensive nor offensive stats?
Why is mages taking over top considered fine, where if melee taking over mid (unlikely to ever happen) that would be considered a defcon 1 crisis?
Why is Lissandra more survivable than Sion?
Why did Sion get reworked practically to show "hey no more mobility creep!" then Kalista got released?
Why does Kalista have a knockup (ignores tenacity) and 20% health magic damage? Was perma kiting not strong enough against melee?
Why do tanks item cap 5-10 minutes faster than other champions?
Why did FH get reworked from a hardcore anti-carry item to a bargin bin discount item?
Why is red buff perma slow fine, but omen doing a measly 10% slow breaking the game?
Why did Warmogs/SV/BV get nerfed? Why did the very item released to ensure mages don't dominate tanks get nerfed so hard? (Spectre's cowl.)
Why do sustained damage burst kite poke healing mages exist if thornmail doesn't effect them? Are they just supposed to be immune to tanks? Why did Riot create another one?
Why is Thornmail a required item? Who has fun with thornmail? ADCs hate fighting thornmail, and tanks hate having their thornmail out healed.
Why does 30% lifesteal exist?
Why is BT back to 20% lifesteal if it was intentionally nerfed away from that in the past for making ADCs heal tanks?
Why doesn't riot balance ranged champions versus melee, instead of balancing range against other range?
Why can't riot balance mages versus tanks in top lane? Why must riot always nerf mages that can go top lane instead of giving an actual reason to prefer a tank on your team?