tricks you can do with a champ that you might not know about
lets start off with some more obvious ones to people who have played a while should know that newer players still might not know
her passive "hunted" gives true sight. this is very useful on champs who go invisible like
(if u hit the real one first)
can
away as eggnivia if you start the channel before u die and are transformed
now for the lesser known ones
R which rely on champion to champsion hitbox collision can hit a
in alpha. (i am fairly confident
can to with bodyslam but i havent tested it)
can throw tibber away from
and if it would lands out of range it will instantly teleports back to
and counts as landing on her. and can kill her
this same trick can be used against a
clone or tibbers with
if you prep a bomb and then ulti the unit away until it teleports back if you time the ulti and bomb explosion correctly . (unfortunately u cant pick up shako's clone so u cant do that trick with syndra like you can with tibbers)
ulti can't be interpreted by any for of CC and will land cced upon arrival. EXCEPT form suppression, which CAN stop him mid ulti.
i think thats enough to start with
can pull you to his position if you click on his lantern. Seriously, the guy's been out for more than 5 years and people still flash when you throw them the damn thing.
can fear a
E
Q
Q (and W)
and
W (this one isn't so good for checking bushes, but it does give vision allowing one to hug a wall and use it to gain vision on a jungle camp you can E to for escape purposes)
W
E
Q
who can't gain vision of an area but can still throw cleavers into bushes and listen to the "splat" sound if it connects with an enemy that is hiding in it.
can ult
E and
can eat the spirit and launch it as a minion, together with
) can hide behind towers and remain invisible even if enemies go nearby.
E by Q-ing.
Q has a short split-second 'safety' movement range where even if you dash at somebody and your taunt falls short of hitting them, if you're pulling your Q at the same time you get the empowered effect.
Auto attacking after the passive has worn off actually does bonus magic damage each auto.
You can set your first E cast somewhere, dash to a minion or enemy champion, then throw your other E cast in the new range. This is useful for chasing opponents.
You can cast Q and pre-cast E while still dashing during his ultimate. This way you can completely negate the cast time of Q if you cast it right before hitting your target, or you can even drive-by a weak enemy champion on your way to another.
You can riposte while dashing.
has a long auto attack animation, but the nature of his auto attack means you can cut off almost half the auto animation. As soon as the shot is fired, make a movement command. This saves a lot of time. Other ADCs can do this, but the extent to which Jhin can do it is amazing.
You can cast W while casting E. This saves a lot of time and lets you set up your ultimate kill combo faster.
E jump has a similar trajectory and placement of placing a ward over a wall. Keep that in mind.
ultimate passive stacks can be generated on minions. You can do this to charge up your empowered auto, jump on your enemy laner, and W. This will deal heavy harass damage and you can follow up with E if your opponent commits to the fight or is a sitting duck.
Woololong
burn AOE.
Kennen excels at sweeping an area for stealthed targets.
Use his E to cover the area you think they might be hiding (or ult if you feel like it) and wait to hear the sound of your ability connecting.
Press W and watch where the lightning bolt connects
Fire your Q in the direction of your W to complete the stun
can see nearby stealthed targets via her ult lighting up to be used.
casting w midflight properly can slow a target, allowing you to stun them when theyd be just out of range.
Q lets you cancle Darius' apprehend and dodge his spin.
ult before you dash in, the charm makes it a garented hit.
auto before you Q, then auto again since it resets yoir auto.
throwing another shroom before your ult bounces on another shroom will change the bounces direction.
and others can change the direction theyre facing through emotes.
Gnar works well as a kiting junglr via hypers ms boost and Q's slow.
is actually a good jungle who can clear raptors and wolves easily and succesfully kite buffs via snares.
can
's W gives him Spidey Sense in the jungle. Whenever it's activatable, you know there's an enemy in a nearby bush or fog of war.
Zenith blade should be considered an escape tool. If you see a jungler ganking from far-back in your lane, make yourself vulnerable to draw attention from your ADC, then use the enemy jungler as an escape route.
's E can be used to hop over small walls, as long as the wall is right behind you, this also works on jungle monsters such as gromp, you can also use your w to get vision of them and e over the wall for cheesy escapes. It also can cancel dash animations, including