Ammo Systems in league.

Zerenza··3 votes·537 views

Currently only two champions have a system for ammo, the ammo system is used to balance the DPS of certain champions so they don't become to strong. In most cases it actually does work, until you buff them and make them broken but what if every ADC had a form of ammo?

I feel like if ADC's had to manage ammunition they would almost never be broken because they'd have clear weaknesses, while currently and in most cases in high level play, an ADC during a time when ADC's are strong can basically do whatever they want to with no real balance check.

A simple Ammo system, for example on Lucian, might make him start with four, then steadily increase the amount of ammo he has based on attack speed or something. An ammo system like this would make many ADC's more balanced because a Marksmen is supposed to scale hard into late game, not build full AD and penetration to dominate early game, if some ADC's simply lacked the ammo to work properly before getting the items their supposed to it would prevent meta's where teams of ADC's dominate simple because their range makes them impossible to stop.

Another example is an ammo bar that works similar to mana, champions like Ezreal might find this best because they build a lot of mana anyway, so having to pay for auto attacks with mana makes getting their full build all the more important and their weakness all the more glaring.

Overall riot has stated they want each and every ADC to work differently and have seperate auto attacks/patterns of play. This isn't happening because it's so easy for ranged champions to abuse pretty much any item and get it nerfed for everyone else. Right now everyone builds the exact same thing, not a single difference, picking an adc isn't strategic, you just pick jhin, miss fortune or something and either win or lose based on who get's the first kill.

1 Comments

BlackFlux1 votes

Insert almost every gun based champion here

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