Ok riot, you can already buff MF

DropFill··19 votes·1,287 views

It is obvious that you are going to buff her right? I mean, more than a very situational high damage Q on a dieing minion, or a buff on her E early rank slow that is pretty bad, or a increase on her W atk speed but taking out grievous wound?

25 Comments

Yfrappefort7 votes

Sadly, there is still no reason to pick MF over other immobile ADC, such as Jinx, Sivir or Ashe.

All of them bring way more to the table then MF could ever hope (especially since she lost her grievous wounds).

She is simply outclassed, yet again. Actually, I wish the update never happened.

DomainSpecific1 votes

I wonder what her win rate would be if they just give her the grievous wounds back.

The way to play her was to go all-in against the enemy ADC when both of you had summoners up, since you would be healed by twice the amount as the enemy.

ProfDrDeath4 votes

Why? The buffs in 5.14 had a decent effect on her, stabilizing her at a decent 50.55% winrate:

http://champion.gg/champion/MissFortune/ADC

And before you start on that, not only her winrate indicates her improvement with the changes, but all other indicators are pointing to it, too.

DropFill8 votes

{quoted}

Why? The buffs in 5.14 had a decent effect on her, stabilizing her at a decent 50.55% winrate:

http://champion.gg/champion/MissFortune/ADC

And before you start on that, not only her winrate indicates her improvement with the changes, but all other indicators are pointing to it, too.

sorry, but she needs buff. She brings nothing better than any adc could deal nowadays.

Marthian2 votes

One of the best roaming capabilities (if not the best) Can deal with tanks without Bork. A devastating AoE ult. Synergizes well with AoE CC effects. Can be very slippery in a fight. Never falls off at any point of the game. (she may not be a hyper carry, but she should not be ignored either.) A mean lane bully.

Don't see much overlaps.

Sightless665 votes

This list exaggerates her qualities. She does not have this many strengths.

One of the best roaming capabilities (if not the best)

Eh. Gotta dispute that. She has speed, but she doesn't actually bring anything to a roam besides damage and very weak CC. I'd rather have an ADC roaming with either longer range burst or some CC to gank. She can farm side waves effectively, but there is a lot more to roaming than that. She's decent at it, but it's not a great strength.

Can deal with tanks without Bork.

Not so sure about that. Tanks generally do fine against her because she's very easy to get on and just open her up to punishment from their teammates. She also doesn't have steroids that synergize with other ADC stats, which hurts her DPS.

Can be very slippery in a fight.

No she can't. She's one of the least slippery ADCs in the game. The strut on the W active isn't enough to make her slippery because of how quickly it gets popped in any fight. Any ADC that has any other form of mobility is more slippery than MF. Hell, a lot of the immobile ADCs that actually have good CC are more slippery than her. She's maybe above Varus or Ashe, and even that is disputable.

Never falls off at any point of the game. (she may not be a hyper carry, but she should not be ignored either.)

Yes she does. She's one of the weaker late game carries. It's not quite as bad as Corki's or Kalista's, but she's close behind them.

The AoE ult and the lane bullying are really the only things from that list I'd put as strong unique qualities. They're good, and the ult is kind of hard to replace (although some like Graves can take over her role very well in an AoE comp), but they are really the only unique things she has.

ZephyrDrake2 votes

{quoted}

One of the best roaming capabilities (if not the best) Can deal with tanks without Bork. A devastating AoE ult. Synergizes well with AoE CC effects. Can be very slippery in a fight. Never falls off at any point of the game. (she may not be a hyper carry, but she should not be ignored either.) A mean lane bully.

Don't see much overlaps.

what? are being serious? she has good roam yes but other than that...

how can she deal with tanks? she doesn't have grievous wounds anymore, she doesn't deal %HP damage anywhere in her kit, her W's passive damage is laughable by tanks so how does she deal with tanks again?

Devastating AoE ult? you mean that thing that is only really good at lvl 6 and that any other rank after that is pretty much only used as waveclear and sometimes killing targets that are running away with VERY low health? since you know, it puts you completely static while you channel it and it really doesn't deal as much damage as you think it does.

Slippery in a fight? you mean that slipperiness that vanishes as soon as ANYTHING as much looks at her the wrong way?

She never falls off because she never has a chance to even be high enough that she can fall since her "mean lane bullying" is pitiful at best

Marthian1 votes

And yet I still do all of that just fine. You've clearly never seen a GOOD Miss Fortune.

ZephyrDrake2 votes

{quoted}

And yet I still do all of that just fine. You've clearly never seen a GOOD Miss Fortune.

congrats on being good on a champion that offers nothing that any other ADC can do better than her or do it a hell of a lot easier. Congrats on being good with a bad champion... or on being able to beat people who have no idea what they are doing. I have seen people being good with Yorick at this time so... you want a cookie?

Marthian1 votes

50+ games is too much of a "people have no idea what they are doing" excuse, even for silver/gold elo/mmr.

Sightless6611 votes

The 5.14 changes didn't really do anything for her winrate. They went from 50.2 to 50.5. A 0.3% increase isn't really a decent effect. It's almost negligible. I mean, it doesn't mean much of anything for her to have her winrate increased by so little. I wouldn't use that to argue the changes worked properly, even if they did.

The other indicators have mostly increased because skilled players are trying the champion again. We see this every single time someone gets even the smallest possible buff, and they usually trend back down after a patch when those players stop playing the champion and enemies become more accustomed to playing against the champion. If those are still the same 2 patches from now, it will mean something. Right now, they don't. It's a honeymoon effect.

Zair Umbras1 votes

Like Urgot. Gave him a mana ratio on his W and he skyrocketed in ProPlay.

Krys Star4 votes

Riot hit her hard with their changes. The Q and E changes were great, but removing Grievous Wounds stripped away a lot of dueling power she once had. Now other carries can duel her without a contest because she can no longer shut down their lifesteal/heal. All she has now is a measly aspd buff. Her ult is already very mediocre mid to late game.

Riot wont listen to us though. They never do. Everyone warned them about how much of a heavy impact it'd have on Miss Fortune by removing Grievous Wounds. It was all she really had going for her.

alfavhunter2 votes

Change her ult to work like Lucian ult, AS increases the number of waves shot out

That would fix her R

Then change her make it rain to also apply her debuff stacks

She is now stronger in damage late game but still keeps her flaws

Gafugarion1 votes

I like being able to use w for the passive. Plus shields preventing breaks makes her fun to lane with Janna/Orianna now.

ChaosThief1 votes

Late game MF's Q is basically another auto attack, her damage is mixed between physical and magical thanks to impure shots (and ramps her damage up quite a bit too) and her ult can hurt quite a bit.

The only things she truly lacks is safety, but if she gets safety, she'll become too strong.

DropFill4 votes

{quoted}

Late game MF's Q is basically another auto attack, her damage is mixed between physical and magical thanks to impure shots (and ramps her damage up quite a bit too) and her ult can hurt quite a bit.

The only things she truly lacks is safety, but if she gets safety, she'll become too strong.

Actually, she wouldn't. Her short range and lack of a unique identity except by her ult which is bad is kind of bad

Leu072 votes

{quoted}

Late game MF's Q is basically another auto attack, her damage is mixed between physical and magical thanks to impure shots (and ramps her damage up quite a bit too) and her ult can hurt quite a bit.

The only things she truly lacks is safety, but if she gets safety, she'll become too strong.

In late game, since Q can't crit, your AAs have the chance to outdamage the Q. To access the 150% damage in the bounce, you need to kill the first target. In Duels, Q is basically just an AA reset, and in late game, squishies die too quickly (either you or them) for it to be worth casting.

Yes, her mixed damage ramps up quite a bit IF you give her time. She needs 8 stacks of impure shots to deal the full 48% ad bonus (as magic damage), and chances are, that if the target isn't dead before these 8 hits, you're doing something wrong with your build. This is the reason why she falls off late game besides her weird scalings.

Honestly, they need to lower the amount of impure shots max stacks back to 5 and increase the AD scaling of impure shots as you lvl R (to 50%), to reach a similar max damage output If they're not planning to rework her kit entirely like they did Tristana's. They're even tinkering with Kalista more than they did with her, sigh.

A Miss Fortune2 votes

I agree, that's one thing that Miss Fortune lacks and It's most likely what keeps her from being flat out broken, safety/self peel. Sivir for example has her Spellshield, Lucian has his dash, Jinx and Caitlyn have their traps.

Miss Fortune already has the strongest early game of any ADCs, her mid game is scary and solid, and her late game is fairly good. She clearly falls off late game, however you can be AD Janna and still instakill people if you hit late game due to how ADCs and their builds are designed. But imagine if Miss Fortune actually did have something like a dash, if she had just a simple dash, she would most likely return to her old state where she was pretty much always picked as an ADC and people wanted her to be gutted. She has so much already in her kit and It's so annoying how people complain about her all the time, yet they haven't even bought the champion let alone played her enough to know how she works.

I actually thought Miss Fortune was the worst ADC to ever exist when I first played her, however for some reason I ended up maining her and the ADC role (which I previously hated too) and in no way do I feel like she's inferior to most ADCs. Actually, if I had to say a certain ADC was the worst I would probably say Twitch.

Zair Umbras1 votes

If they'd just make her W be the 3 attacks as planned and then add onto that as each three applies two to three stacks of her W per hit, that'd be awesome, mainly because the W's passive is near worthless until you're 4 or 5 hits in when it's actually doing over 20% of her AD. Having it stack quicker could REALLY help her in duels and in team fights where she can't always focus on one target, them usually dying in 2-3 hits if not less if your teammates are helping.

gaby1best1 votes

Last match I was playing Twitch against MF and got hit by her Q after she's killed a minion with it. Had flat armor runes(9 armor) and she fcked up 20-25% of my HP at level 1. So no, no buffs for her please.

Yfrappefort3 votes

{quoted}

Last match I was playing Twitch against MF and got hit by her Q after she's killed a minion with it. Had flat armor runes(9 armor) and she fcked up 20-25% of my HP at level 1. So no, no buffs for her please.

Mmm, sorry, but it's your fault for standing there at that moment. The cone radius got greatly reduced and it's way harder to actually hit champions with it now. It's only normal the damage should be high when we succeed in getting the bounce on killing a minion.

Miss Fortune is still underwhelming and need help.

gaby1best1 votes

Wait, what? Hard to hit? Don't forget you have a support too, and they can force the enemy adc to stay behind his minions. And you have 6(+1) minions in a wave, so 6(+1) possible Q opportunities. And I got hit by the Q right after I dodged Morgana's Q.

Stellafreyja1 votes

I was thinking of changes and what if her Impure Shots turned into a passive? Instead of active to increase attack speed, she passively gains attack speed. Then, when she activates it, the skill has a different effect in addition to activating Strut. Speaking of Strut, Riot really needs to give her passive some love. It's horrible. Needs to stop being turned off from minion damage and possibly have an aura effect like, enemies within range of MF Strut have their armor reduced or something.

Leu072 votes

[{quoted}](name=Ace of Eden,realm=NA,application-id=3ErqAdtq,discussion-id=67li0F8M,comment-id=0007,timestamp=2015-07-28T00:08:51.580+0000)

I was thinking of changes and what if her Impure Shots turned into a passive? Instead of active to increase attack speed, she passively gains attack speed. Then, when she activates it, the skill has a different effect in addition to activating Strut. Speaking of Strut, Riot really needs to give her passive some love. It's horrible. Needs to stop being turned off from minion damage and possibly have an aura effect like, enemies within range of MF Strut have their armor reduced or something.

I "sort of" understand the need to keep Strut the way it is at early levels. It's because minions are what stop her from kiting the crap out of anyone she outranges or is equally matched in range. However, they're still refusing to give Strut the "Garen treatment" and I have no idea why.

I've been saying that Impure shots either

  1. need to become her passive and turn W into Strut and make it behave like Teemo's W (with the AS Steroid)
  2. if it's kept the way the mechanic works, lower the amount of stacks needed to reach full damage back to 5 and instead increase the AD ratio.

With the second option, she accesses her "power boost" much closer to how Vayne or Draven do when they activate Q. And her Ulti wouldn't rely on having impure shots stacks on the enemy so much

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