Still no responses about the amount of damage in the game

D357R0Y3R··37 votes·11,731 views

https://youtu.be/ad-UCoitlFM

you can have half of your hp removed by ignite+ one zyra spell

we buffed ignite damage introduced more stats in the game with trees buffed base ad removed mr runes from the game without any compensation introduced way way more damage from runes than any defensive stuff buffed EVERY SINGLE SPELL THAT USED TO SCALE WITH BONUS AD buffed item 3020 item 3135 mr pen because LOLOLOL buffed item 3310 tribute damage

and we will still not answer to anything regarding damage creep

this is riot game

54 Comments

Ralanr17 votes

To be fair, that one spell is her ult.

GelsominoKiller7 votes

Which I am pretty sure isn't intended to be a nuke

Akali is SO HOT7 votes

180/265/350 + 70% AP seems like a pretty standard nuke ultimate for a spell to me.

D357R0Y3R2 votes

[deleted]

Ralanr4 votes

What’s Twotch’s Twitch* HP?

D357R0Y3R4 votes

don't know why you're being downvoted for asking a question

twitch has 1044 hp at lvl 8, i don't know what was twitch's build but if he had doran's blade he had 1100 hp

so he had 550 hp dealt with ignite and ult ignite at lvl 9 deals 280 damage so zyra ult dealt 270 damage

Ralanr3 votes

I assume people think I’m trying to discredit you.

Yeah, I’m starting to think Ignite is too powerful. Especially since it should be a finisher.

ModKnightsKemplar2 votes

hmm... ignite with execute damage... that's a thought.

rayzo3 votes

Who is Twotch?

GelsominoKiller2 votes

Fair point. Numbers don't lie.

koshkyra1 votes

Lux's ult is a nuke spell and it is 300/400/500 + 75% AP, in addition to the 180 + 20% AP damage from her passive. The gap between Zyra and Lux ult damage is very large. Plus, Zyra's ult has AoE cc and is mainly used for the knockup.

Ceol9 votes

The ultimate only does about 20-25% of Twitch's health, as well. summoner 14 doing the rest is the larger issue here. The buffs to it were unnecessary.

Wood Tier IV3 votes

Ignite buffs AND heal nerfs in the same patch.

Nausicäa 7 votes

Riot literally denies that they increased damage and claims TTK is similar to previous seasons despite most players saying otherwise.

Ayzev3 votes

Maybe they mean to say that total damage dealt at the end of a game is on average the same as usual. Though that would be misleading, since you can't deal more damage if your targets can't take more damage.

Vekkna3 votes

I think that's right, similar to how they had claimed snowball didn't increase. But in that case, they ignored the fact that most of the rune damage is effective only against champions. So you can have static game times that are gated by minion spawn timers while still having champions snowball out of control in pvp fights.

If they're relying on pure damage metrics, burst is more likely to show up as lower total damage because there is less reactive healing. Also, you can't switch from a tank meta to an assassin meta and expect damage metrics to say anything about the in-game experience. 2000 damage dealt by Nautilus means something completely different than 2000 damage dealt by Talon.

GayFluffyUnicorn1 votes

Everyone who played in the early seasons can tell you that back then you needed ignite to kill someone. Now you can get killed by anyone at lvl 3 in one rotation without ignite. Ignite is basically just a safety measure now and not a necessity.

That alone shows you the powercreep no matter what these notorious liars at riot tell you.

Nausicäa 6 votes

This isnt even good video evidence. Try 2 item Nocturne using his global gap closer and killing you in literally less than 1 second. Literally any assassin with 1 item component item 3134 killing you within 2 seconds, probably faster, ect.

Bob the Toastr1 votes

Um, the vision reduction on Noc's ulti may be global, but the dash is very not global. Actually it's pretty short range at rank 1. However, I will definitely agree that that is too much burst.

Nea1045 votes

I find ad-based damage still more obnoxious. Point is, League of One Shots is keep failing more and more, and they keep adding more and more damage and one-shot stuff (like the new "support", btw).

Giga Baboon4 votes

But meddler posts those useless gameplay thoughts every week where he answers nothing and says nothing, isn't that good enough. That's called communication bro, and only riot games does it, start sucking their dicks or the mods might delete your comment.

MrFawknSunshine3 votes

the removal of MR RUNES happen with NO COMPENSATION cuz you dont start with AP you have to buy and build into AP

D357R0Y3R15 votes

{quoted}

cuz you dont start with AP

false, you get 20 ap from sorcery and in next patch the ap from domination is getting increased

MrFawknSunshine2 votes

{quoted}

false, you get 20 ap from sorcery and in next patch the ap from domination is getting increased

and before the rune changes if you had no MR runes... every one had 30 base MR some champs now have more to start the game , typically melees and tanks and there is def options you can take in RUNES that stop damage/ recover health from lvl 1

and you could always start with item 1033 if you are that worried about MR

but in the clip that zyra is at least lvl 6 cuz its her ult that is doing damage

D357R0Y3R8 votes

{quoted}

and before the rune changes if you had no MR runes...

which never happened

you can take >in RUNES that stop damage/ recover health from lvl 1

no you can't it's been nerfed into oblivion and nobody does it now from bronze to Uzi in LPL

They straight up buffed damage across the boards, damage was fine but then they introduced stats in trees to replace old stats BUT THEY ALSO buffed spell damage+base ad+removed mr runes to buff magical damage

all of this shit was not needed unless people like you think that more damage=fun!! :DDD

and you could always start with item 1033 if you are that worried about MR

sure, it's a very good starting item since 1988 amirit

MrFawknSunshine1 votes

then how do tanks survive early game in lane vs damage dealers ?

i mean they dont have MR runes but yet they get bone plating, second wind, etc which gives them sustain and damage reduction from level one before they buy MR

heroikc3 votes

{quoted}

then how do tanks survive early game in lane vs damage dealers ?

i mean they dont have MR runes but yet they get bone plating, second wind, etc which gives them sustain and damage reduction from level one before they buy MR

Uh, maybe it's because most tanks don't need MR because they face physical damage dealers? Or because they have innate defenses like shields?

MrFawknSunshine1 votes

{quoted}

Uh, maybe it's because most tanks don't need MR because they face physical damage dealers? Or because they have innate defenses like shields?

what tank that faces a mage /poke has a shield ?

heroikc1 votes

{quoted}

what tank that faces a mage /poke has a shield ?

Any tank who faces Vlad, Swain, Rumble, Jayce, Gnar, Quinn, GP, Teemo, etc top? Also, Ornn, Poppy, Shen, Naut, Malph, Sion, Tahm, etc.

MrFawknSunshine1 votes

{quoted}

Any tank who faces Vlad, Swain, Rumble, Jayce, Gnar, Quinn, GP, Teemo, etc top? Also, Ornn, Poppy, Shen, Naut, Malph, Sion, Tahm, etc.

and none of those tanks have MR RUNES or ARMOR RUNES FROM LVL 1 they all have base stats

for comparison vlad base stats lvl 1 539hp 23 armor and 30 mr where as ornn has base stats lvl 1 566 hp 33 armor and 31 mr http://leagueoflegends.wikia.com/wiki/Ornn

one is a tank and one is a ranged dps mage

both start with nearly the same MR STATS vlad has 25 mr hp as a tank and a bit more armor cuz he is melee and tank

so why is no one crying for tanks having more MR at lvl 1

heroikc1 votes

{quoted}

and none of those tanks have MR RUNES or ARMOR RUNES FROM LVL 1 they all have base stats

for comparison vlad base stats lvl 1 539hp 23 armor and 30 mr where as ornn has base stats lvl 1 566 hp 33 armor and 31 mr http://leagueoflegends.wikia.com/wiki/Ornn

one is a tank and one is a ranged dps mage

both start with nearly the same MR STATS vlad has 25 mr hp as a tank and a bit more armor cuz he is melee and tank

so why is no one crying for tanks having more MR at lvl 1

Well, for one, most champions have been compensated during the rune system change already, so why bother? Another? Early magic damage on mages tends to be manageable and not game ending. For example, Vlad's Q only does 80 damage, plus 60% whatever ap he got from runes and his passive. Take 10/13 of the result and you get whatever damage Ornn would suffer from Vlad's Q alone.

Lastly, no one is complaining because tanks have better MR growth; Ornn's is 1.25 and Vlad's .5 MR per level.

MrFawknSunshine1 votes

{quoted}

Well, for one, most champions have been compensated during the rune system change already, so why bother? Another? Early magic damage on mages tends to be manageable and not game ending. For example, Vlad's Q only does 80 damage, plus 60% whatever ap he got from runes and his passive. Take 10/13 of the result and you get whatever damage Ornn would suffer from Vlad's Q alone.

Lastly, no one is complaining because tanks have better MR growth; Ornn's is 1.25 and Vlad's .5 MR per level.

i already stated they compensated due to balance changes, due to the fact no one gets magic pen at lvl 1 therefore no one really gets mr other then the base stats at lvl 1 it had nothing to do with the growth stats. my point all alone from my original comment was that you dont need more compensation for magic damage . but some how no one got that or agrees with it. so now you are arguing with me about the same point i originally made and stating the same thing i stated

OHminus3 votes

That's not it.

Tanks do take similar damage early game - it's just that they get ridiculous sustain options.

item 1054 - broken

heroikc1 votes

{quoted}

That's not it.

Tanks do take similar damage early game - it's just that they get ridiculous sustain options.

item 1054 - broken

Sustain options? If it's just Doran's and Grasp of the Undying, that isn't much. Fighters typically have way better sustain for roughly equivalent durability.

GayFluffyUnicorn1 votes

Wat?

heroikc1 votes

{quoted}

Wat?

Warwick, Garen, Darius, Irelia, Yi (technically), Illaoi, Nasus, Yorick, Xin, etc. Better damage, built in sustain and durability, more builds.

heroikc3 votes

{quoted}

the removal of MR RUNES happen with NO COMPENSATION cuz you dont start with AP you have to buy and build into AP

There's still magic damage, which is what MR is supposed to reduce; you don't need AP to deal magic damage.

MrFawknSunshine1 votes

{quoted}

There's still magic damage, which is what MR is supposed to reduce; you don't need AP to deal magic damage.

and you start with at least 30 mr dont ya ?

heroikc1 votes

{quoted}

and you start with at least 30 mr dont ya ?

So you suffer, on average, 10/13 magic damage. They did raise it when runes were changed. Your point?

MrFawknSunshine1 votes

{quoted}

So you suffer, on average, 10/13 magic damage. They did raise it when runes were changed. Your point?

point is you dont start with magic pen either... you cant get magic pen in runes unless you are taking domination and take sudden impact which is a conditional rune. so if no one starts with magic pen at lvl 1 why do you need mr runes at lvl 1?

there is very few items in game that give magic pen item 3916 item 3020 item 3135 item 3165

so how does any magic start with magic pen? THEY DONT just as unless armor pen is part of your kit/passive you dont get armor pen at lvl 1 but then again they took away armor runes didnt they ?

GayFluffyUnicorn1 votes

Yeah a melee who which might surprise you needs to be in melee range has as much mr as a squishy but can't dodge spells like ranged squishies c an do.

Also i'm pretty sure most squishies either went flat Mr botlane cuz support poke and everyone else went for scaling MR mostly on average since you gonna face them sooner or later anyways. Some went CDR runes instead of MR.

DoktorKaiser3 votes

They obviously want their game to die, I have no other explanation. I have never seen such a drastic drop in number of players online and their will to even try to win in game. Except for people who main assassins and a few other champs (Yasuo, Irelia, KaiSa...) who are jerking off to this patch, everyone else just seems to have given the fuck up.

GayFluffyUnicorn2 votes

Y'know. When i reached around d3-d2 it was pretty common to face the same players from time to time. This season it already started at around d4. Now on my new account i'm plat 2 with d5-d4 MMR but still having a few platties from time to time saying with this that the number of players went down so massively that one game i can play with d4s full and the other game has plat 1/2 in it because there isnt enough players. When i started the account down in gold 4 i already had plat 5 MMR and pretty much instantly went to high plat and even THERE i would face or play with the same people from time to time. Sure it's dependend on the time of day i play but still. The playerbase has gone to shit.

DoktorKaiser2 votes

Worst thing is that they obviously don't give a fuck, if they did we would see extreme changes and conversations with the community about the game. I guess they don't want to upset their precious LCS meta, like anyone is watching that shit anyway. If they wait until the next preseason to change something they will lose their playerbase forever, people won't care to come back.

LegitBusinessman2 votes

Damage creep is still a nightmare because a large amount of defensive stats were taken away and a small amount were given back.

I get downvoted all over for saying this.

It's still true though.

Edit: Ok people still don't seem to understand this. As a Jinx main I lost 9 armor and 12 mr and got 5 (I believe) armor back. That's a net loss. My favorite is my mid main though, TF. Oh this is a doozy. Lose 9 armor and 12 mr and get compensated with.... 13 max hp.

This community has a massive issue with trends they do not recognize. You critique whats right in front of your face but theres an epidemic of people unable to assess why these things happen.

Vekkna1 votes

one zyra spell

180 + .7 AP ...on an ult.

ignite

280 true damage

removed mr runes from the game without any compensation

If Twitch had MR runes and Zyra had all the mpen they deleted from the game, Twitch would have taken more damage.

D357R0Y3R1 votes

i'm sorry?

old runes gave 7.8 mr pen old runes gave 12.5 mr riot gave 3 more mr pen to mr pen boots in preseason and increased tribute damage from the support item WHICH IS RETARDED where were you in preseason?

Vekkna1 votes

Oh for fuck's sake. If I have to explain this one more time...

Zyra started with 21 mpen at level 1. Not 7.8. Minimum, she was starting 14 mpen if she really needed MS or armor quints. That includes the old Precision mastery that scaled from 1-6 pen. The only time Zyra was starting 7.8 mpen was if the player was new (or terrible), or she was facing an impossible lane like Draven + Brand or had to stack hp/resist against a mid assassin.

Where was I in preseason? Arguing incessantly about mpen removal and the idiotic assumption that 100% of mages started with 7.8 pen.

D357R0Y3R1 votes

{quoted}

Oh for fuck's sake. If I have to explain this one more time...

Zyra started with 21 mpen at level 1.

then she lost AP from it, it doesn't matter

The only time Zyra was starting 7.8 mpen was if the player was new (or terrible)

I thought that Zyra only took mr pen marks, if she took other runes of mr pen she would have lost other source of damage so in the end she still dealt less damage

And tribute damage from the support item didn't give the damage it gives now and ignite didn't get buffed and if you take in account the MR pen from masteries, you may take in account the damage you get now from the CURRENT RUNES like you know comet scorch and other bullshit

MrFawknSunshine1 votes

typical zyra page was magic pen reds, ms quints or ap quints and hp seals and cdr blues if we are talking prior to runes reforged so with out masteries she would have 8 flat magic pen from runes. with 15 ap from runes if she took AP quints.

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