I want melees to not auto lose lane vs ranged because of less range
The only melees capable of facing ranged champs are those with super mobility
but I dont want to be forced to only play those types of champs to have a chance vs ranged.
I and many others want champs that arent hyper mobile or hyper sustained in lane
to be able to have a chance at laning vs ramged champs without auto losing.
"But those champs are supposed to be weak to ranged!!!!"
There's an issue when a champ who is all about late game being strong
can bully melees harder than melee lane bullies while outscaling them.
They should not auto won lane necause they are ranged. A ranged champ with a "weak" early game but strong late vs ranged should not have a strong early game AND a late game vs melee champs in lane.
Yes I get it, pick a champ with mobility otherwise youre asking to lose this game but that isnt the issue, the issue is that melees in lane generally lose hard early vs ranged while getting outscaled.
How would I fix this? Buff or rework this
to be effective vs ranged and not lose gold value as the game drags on.
I propose it having less health, more regen, better block vs ranged champs if youre a melee, and a lower gold coat to buy 2 potions with it.
Example would be it gives 50 health, reatores 10hp/5 seconds, blocks 8 damage from all single target abilities but if youre melee block 20 damage from ranged. To make sure supports done abuse this the bonus block vs ranged is disabled if there is an ally champ near you but this effect wears off 12 minutes into the game.