Does anyone play ap Lucian? I think ap Lucian needs a buff
Hi all.
Let's face it.....Ap Lucian is a thing and riot doesn't seem to realize that. It could be that way because maybe they did not intend for him to build ap, but it is a fun build and I want to see them but some effect into it.
So if you love ap Lucian please help me out here. Ap Lucian needs a buff and here are the reasons. Lucian only has 2 ap skills. The total damage from those skills are just as much as any other mage, but here is the problem. The ult is extremely hard to land entirely, and if that was not bad enough, it got a huge cooldown reduction nerf thanks to ad Lucians abusing it to farm. Hence Ap Lucian received a huge nerf with no compensation. And not like ap Lucian is op.
Another point I want to highlight is... Nashors seems incredibly under powered if I chose to build this item on him first. But in theory, Lucian is one of the best champs for this item because his passive doubles it on hit effects. Not only that, but it does not suffer from the ad ratio nerfs his passive received.
So why is the item so under powered if built first? The reason is because Nashors tooth is designed for champs who have ap scaling built into their auto attacks like Kayle, Diana, and teemo. So the ap on hit from nashors acts as a bonus and stacks to the base ap on hit scaling of those champs.
So the buff I think would really help... wait for it..... is to allow Lucian to get an additional 10% ap on passive per hit from targets that have been marked with W. That way, he can get 60% ap from each passive activation if he have nashors tooth and masteries.
Then Nashors would be used on another champ and not a select few as riot did point out.
I would also like to see a boost on the ap scaling of his ult late game. The reason I would like this is because, Ap Lucian should be differentiated from ad Lucian by his abilities doing more damage than his auto attacks. It is also very hard to land the entire ult on the target you want. also the ult does physical damge and does not benefit from magic penetration. Something like additional ap scaling on ult if target is marked with w or more damage the longer they get hit.
I don't know....I'd just like to see more viable builds on champs instead of the same recommended builds. It adds diversity to the game. If not, I might just have to pick up another moba cause the build paths are getting boring. No room for anything new.
If you have read this... let me know your thought..
thanks