Low value champions that only do damage are bad design
"Low value" meaning that in terms of the standard team comp, these champs are bringing little to the table other than their damage - which means they need to have ridiculous damage to compete at all. This almost always tends to a heavy abuse in low rank gameplay while their lacking kits get exploited in higher elo and competitive gameplay, or being shunned entirely in favor of better kits in mages and tanks.
this post is mainly about melee carries because they're the biggest victims of riots flawed design philosophy to this sense. skirmishes and juggernauts and a good portion of divers have 3/4 of their kit dedicated to vomiting damage and very little if anything that contributes meaningfully to their team. with divers this has started changing with recent releases like Xin rework, Camille (who is really toxic for other reasons), and Irelia but skirmishers have too few new releases coming out to point in a healthy direction since the last one we had was Fiora(?). Its not coincidental that the first melee ADC to provide high team value is the first one Riot ever made that actually saw consistent success and is probably the most viable choice to take into competitive (if he wasn't so under powered). Most divers who see competitive success prior to Camille, basically turn up into sub-tanks who play for initiation rather than to be carries. This isn't an issue for all of them, but when carry fighters are rarely considered worth picking I consider it an issue.
Then you have other champs like Yi and Riven who are 100% dependent on numbers balling you and if they don't have the numbers then you're not even part of the game. Riven is even worse about it IMO because Riven value is also decided by mechanics. Riven doesn't have the mechanics, or she's lagging a bit? 4v5, instantly.
Other fighters are better but still not quite there. Darius and Fiora exist on opposite ends of either spectrum of fighters and have the same issue; they have healthy game patterns and sufficient counterplay in most of their matchup, but they just don't really matter. High elo will rarely if ever consider them for a draft because they aren't bringing something that isn't already being done by another lane -- and the other lanes will usually also be doing something else in top of it.
Riot has done a good job of moving all 3 of these classes away from pure raw stat checking but they still haven't addressed the other hurdle that keeps them from being a meaningful contribution to the game. With the incoming Wukong rework I felt this thread was appropriate and id like to ask that he be considered for more stand out utility to compliment whatever gameplay plans you have in mind for him. He could be mechanically perfect after his rework but if he's not giving you enough to justify him then he likely won't be a successful update.