Evelynn’s Charm (and Fizz’s W)
The functionality of Evelynn’s charm makes it so that if you want to use it, you must forfeight her main strength long enough for the enemy to get away in many cases. That is, you have to give them a whole 2.5 seconds of warning that you’re in the area if you want to get the charm off on them, just waiting for the charm (which is only 1s for most of the game). This leads to her feeling awkward to play, as not only are two of her abilities at odds with each other, but contrary to the core idea of an assassin she has to hold off on her damaging abilities.
How does this relate to Fizz? Well not too long ago he had the aspect of his W where he had to stop and wait for it to charge up removed because, and I quote, “The mark-priming mechanic on Fizz's W was unsatisfying, asking players to hold one of their damage tools until later. As an assassin, his role is to lay down damage quickly and get out, which made that wait feel particularly awkward.“
The similarities in the problem are quite clear— an assassin shouldn’t be stopping for a prolonged period to use their damaging abilities. As for the solution, that has to be different since the abilities perform different functions.
What I suggest is that rather than being a slow/ charm if you wait 2.5s with a 1-2s duration based on ability rank, it should be only a charm and last between 1-2 seconds based on how long the target has been marked (edit) as long as it has been at least 0.5s. This way she doesn’t have to wait the time of an entire rotation to use her abilities, but can still choose to do so for the doubled charm duration.
In case anyone forgot, she loses stealth when she uses her Q or E to proc the charm. She can't use it from stealth with the W alone.
insta-killing you with no warning that need some nerf