Power Shifting/Reworking Nautilus, Wukong and Hecarim to fit in the new jungle better
Much like they did to Sejuani for patch 4.21 on the PBE currently

Passive: (Reworked)
- Being in combat with Monsters or Champions gives Wukong Stone Skin, increasing his Armor and Magic Resist by 6/7/8 per target in combat with him stacking up to 5 times. Being in combat is defined as dealing or taking damage within the last 10 seconds.
Q:
- Crushing Blow CD lowered to 7/6.5/6/5.5/5 seconds at all ranks from 9/8/7/6/5
W:
- Decoy CD lowered to 10 seconds at all ranks from 18/16/14/12/10
- Mana cost increased to 80 at all ranks from 50/55/60/65/70
- Damage increased to 200/225/250/275/300 from 70/115/160/205/250
- Damage is halved against Champions
- Decoy now fears Minions and Monsters when it deals damage or Wukong breaks his stealth
E:
- Nimbus Strike Attack Speed bonus increased to 30/40/50/60/70% for 5 seconds from 30/35/40/45/50% for 4 seconds
- Mana cost increased to 60 at all ranks from 45/50/55/60/65

Q:
- Rampage now deals 100% damage to Monsters from 66% damage
- Mana cost increased to 35 at all ranks from 24/26/28/30/32
W:
- Healing against Monsters is no longer capped
- Mana cost lowered to 50 at all ranks from 50/60/70/80/90
- Cooldown lowered to 18 at all ranks from 22/21/20/19/18
- Now deals 2/3/4/5/6% of Maximum Health per second from 20/30/40/50/60(+20% AP) per second
- Hecarim is only healed for the damage he deals while Spirit of Dread is up instead of any damage dealt
E:
- Cooldown lowered to 16 seconds at all ranks from 24/22/20/18/16

General:
- Attack Speed increased to .679(+1.3%) from .613(+1%)
W:
- Mana cost lowered to 50 from 80
- Nautilus takes 50% reduced damage from all non champion sources while his shield is up
- Shield Strength increased to 200/225/250/275/300 from 100/150/200/250/300
- Damage adjusted to 60/70/80/90/100 from 40/55/70/85/100