Riot can you do something about tanks this year? They're way overdue for help
It's pathetic how useless they are outside of that one huge cc they offer.
You have to build 3-4 armor items just to be safe from a last whisper This is without adding the fact that some of the armor items give hp. Which gets completely stomped by ruined king, that brings me to my next point.
HP stacking is probably one of the most useless things you can do now UNLESS you're super ahead of the enemy team. Some champs like shen/voli/braum etc. rely on their hp stacking for certain things. Ruined king makes hp stacking such a crime to do it's silly.
It's insanely stupid how two stats that a role DEPENDS on to even be playable.
The way the game is now you have to use 5/6 of your slots (sometimes all 6) on defensive items for it to even matter.
At this point you might as well start releasing champs like jax who can 1v3 with ease. Or someone like rek'sai who can build tank items and still burst and completely delete the tank roll as a whole.
Not to mention the tanks without any type of mobillity. (Mundo/Cho'gath/Amumu/Darius/Nasus/Malphite) I think you get the point. Late game tanks are suppose to be damage soakers. Taking all the hits and ccing the enemy to let your team do the damage. Right now tanks use their main cc (Malphite ult/Nasus wither/Cho'gath Q/mundo..Q?) before being completely shreded to bits all because the enemy built 2 items to nullify any defence they have.
If i'm playing Jinx(for example) and there's a 800+ stack nasus on the enemy team. Would I be scared of him? Hell no. I'd build ruined king and lw and watch his hp vanish.
You can say (oh but if you're focusing him then his team can blah blah) it takes all of 4 seconds to kill that nasus. My team would have peeled the rest of the people away by then. Especially if I had a bruiser on my team rather than a tank.
Tl;Dr Anti-tank items need a huge nerf or tanks need huge buffs. As of now it's completely pointless to build tank and they're outclassed by bruisers in every way.(except maybe cc)
((I may have missed some!))
or
, hell tanks get punished for building items like
because it gives us HP and no armor or MR.
. Increase the percentage to 2% but also give the item a debuff of . . . -9% deduction to AP and AD?
Frozen Mallet is another great example, in my opinion it should be more of a tank item that offers armor as well as the buff and HP, but it also offers a debuff of . . . oh i don't know, -9% of AD? Now people may say "This will make tanks even more useless and not even a threat at all!" Well i would beg to differ, can you imagine Nautilus on steroids with mega slows and additional CDs on items that ONLY belong to tanks? The items i suggest are made to specifically punish bruisers for building tank on them, which solves the bruiser issue. Now i am NOT saying get rid of bruisers, or anything of the sort-hey those are very nice roles to have and should NEVER be removed. But having a few defensive items for those bruisers like Vi should still remain, but those special flashy items with debuffs and mega buffs should only be for the tanks!
((MAJOR REWORK))
((Worked into tanks?))
{{INSERT TANK SCALING ITEM OF DOOM HERE}}
((Kills and assists reward the tank for increase in size, and MR/ARMOR/HP))
((This item should remain where it is! But i would enjoy a tank version with a debuff as well.))
((This item should have a major debuff, as well as the cost))
Favorite champ in the game.
Tanks do need a little help. But the situation isn't so dire as people like to make it out to be.
as a tank. That is the point of the item.
actually is a weak tank killing item if your tank is built properly. Lots of choices that kill tanks faster than it.
and wreck faces.