Passive spells Aren't Fun, rework WW's E

doublelift fg··3 votes·172 views

transfered to hunters call active

Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's attack speed and all affected friendly champions' attack speed by half of the amount for X seconds .Additionally, for the duration Warwick senses enemy champi While sensing an enemy, he gains extra movement speed when a champion is under 50% life within a certain distance of him, revealing them until they heal, leave the area. warwick gains a new ability:

bloody claws:

For 6 seconds, each time warwick inflicts damage equal to 1% of the target's maximum hp warwick gains 2% bonus AD and 2% bonus healing for a maximum of 50% bonus AD and 50% bonus healing.

Why would we give him that? because it synergies well with him. Warwick builds lifesteal has heal on his Q PASSIVE and Ulti because it applies on hit effect. what's more it increases the lifesteal by 33%. Bonus AD will increase it as well. He would have to deal 25% of the target's damage to reach the cap which i find fair because the buff will only last few seconds if he did it within well.. 2/3 sec. This forces him to chose properly his target and activate it on the right time

8 Comments

Variks the Loyal1 votes

No, I love Hunter's Call, and it's a nice, team-wide buff.

doublelift fg1 votes

did you downvoted just because this? i meant by transfered to adding it: which mean:

Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's attack speed and all affected friendly champions' attack speed by half of the amount for X seconds .Additionally, for the duration Warwick senses enemy champions under 50% life within a certain distance of him, revealing them until they heal, . While sensing an enemy, he gains extra movement speed.

ZephyrDrake1 votes

that is way too much for a single ability to do and adding a new ability would mean that it either won't be strong or the other abilities will be nerfed hard since you are adding a new ability. All you are doing is giving WW a new ability at the expense of his other abilities being nerfed sorry but no

doublelift fg1 votes

A post on board showed how useless is warwick's W. In fact, you are forgeting that it last 6 sec and has A HUGE CD and while the cd is off, you can't scens people

ZephyrDrake1 votes

[{quoted}](name=doublelift fg,realm=NA,application-id=3ErqAdtq,discussion-id=5mE7GmM1,comment-id=00010000,timestamp=2015-04-12T22:02:43.542+0000)

A post on board showed how useless is warwick's W. In fact, you are forgeting that it last 6 sec and has A HUGE CD and while the cd is off, you can't scens people

and what does that matter? it doesn't change the fact that you are adding more power to the kit without changing anything on it. Riot doesn't like adding more power to a champion for no reason and having a skill do that much is just a giant bullseye to make it not worth it or make it the entire thing the champion is which in turn the rest of the kit is just going to suffer anyways

doublelift fg1 votes

listen what he gained:

-free spell

what he lost

-permanent passive which used to give him so many power

i find it fair

ZephyrDrake1 votes

[{quoted}](name=doublelift fg,realm=NA,application-id=3ErqAdtq,discussion-id=5mE7GmM1,comment-id=0001000000000000,timestamp=2015-04-12T22:17:28.831+0000)

listen what he gained:

-free spell

what he lost

-permanent passive which used to give him so many power

i find it fair

free spell + all the power from it what he lost was something that gave him ms... which he will still have to an extend... sorry but you have no idea how balancing works

Hasztalan21 votes

Passives are fun.

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