Passive spells Aren't Fun, rework WW's E
transfered to hunters call active
Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's attack speed and all affected friendly champions' attack speed by half of the amount for X seconds .Additionally, for the duration Warwick senses enemy champi While sensing an enemy, he gains extra movement speed when a champion is under 50% life within a certain distance of him, revealing them until they heal, leave the area. warwick gains a new ability:
bloody claws:
For 6 seconds, each time warwick inflicts damage equal to 1% of the target's maximum hp warwick gains 2% bonus AD and 2% bonus healing for a maximum of 50% bonus AD and 50% bonus healing.
Why would we give him that? because it synergies well with him. Warwick builds lifesteal has heal on his Q PASSIVE and Ulti because it applies on hit effect. what's more it increases the lifesteal by 33%. Bonus AD will increase it as well. He would have to deal 25% of the target's damage to reach the cap which i find fair because the buff will only last few seconds if he did it within well.. 2/3 sec. This forces him to chose properly his target and activate it on the right time