Why does "Fortification" exist on turrets?
Fortification: turrets take 30 less damage from champion attacks. This expires at 7 minutes.
I don't get it - what's the point? Other than to frustrate someone who's been winning Lane, pushed 3 waves to tower and barely done 1/4 of its health before 7 min, then gets ganked and bases and loses their full turret because it's after 7 minutes.
If there is any legitimate reason to have this (which i can't think of) - there's DEFINITELY NO REASON it should just disappear at 7 minutes. If it needs to exist, it should start decreasing by 1AD per 10 seconds at 2 minutes until it's gone at 7 min (or go from 4 to 9, or whatever). I mean, it's just wrong if you base at 6:30 and take 30 seconds of tower beating, then your opponent bases when you get back and takes like 3x the damage just because it passed the 7 minute mark....
If there isn't a reason for it (other than to stop people executing to turrets for early damage before minions spawn) why not just drop it at 1:55 (same time camps spawn)?
I mean, games are long. Early game seems insignificant most times. If you're not getting kills but only forcing your opponent to recall in early game you don't seem to generate any sort of a lead. I think fortification really hurts this.