You know what's the MAIN reason why this game is unbalanced?
It's because of items. yuuuuuuup. With item changes, meta changes. But what bothers me the most is that items were never categorized to begin with, and this is the biggest issue that keeps breaking champs' states and roles.
What I dislike the most is some classes abuse other classes items and the result is a nerf to the items --> ends up in an indirect nerf to champs.
ADCs for example got their Crit build
, but with lethality buffs which were meant to be directed towards AD assassins they outperformed them by abusing the items resulting in long range poke
and 1 shotting an entire team
while being peeled for by supports.
When Riot nerfs the items ADCs will always go for their safe crit build but a whole class will be less viable not necessarily unplayable because Riot didn't decide to categorize the items.
It's funny some ADCs can be creative and be played as supports, with AP builds
, and some abuse fighters' and tanks items
when it obviously shaped like a fist but still used on ranged marksman.
Then you got the mages
man I miss playing the old malza, the old PERFECTLY BALANCED malzahar that counters assasins and gets easily countered as well, are forced to go botlane taking a secondary role as their main and outperforming the original supports just because the rework failed to keep them midlane and the items provided for them arent categorized so they do better with support items since they're base dmg dependent.
And lastly, I feel sorry for Juggernauts/tanks who no matter what they buy from HP to armor, are easily countered by 1 item
.
All of your Balance problems could be solved by categorizing items. Give it a test on PBE, you can always revert the changes if they prove to fail.
?? why do people take this item for granted? Any adc can QSS the ult and lifesteal the hell outta his bar and melt malza.
and when
3 items only but not for critical items like Lethality for example?
turns into
turns into
turns into 
have no such boon. You buy one and hope you can follow through for the rest of an item. Until you have the gold for the highest tier of this flat-stat item, you have no items for 1250 gold span of time. This is important as an in-game scaling factor, though a bit less than something you'd expect to nitpick over. I don't personally think it's healthy and hope they take it into account when moving forward in the tank redo.
,
or