Runes are too important, items don't matter - an opinion

RookPusher··3 votes·978 views

I won't pretend the old rune system was good. It wasn't. It sucked in all possible ways. But the up shot was there was not an insane difference between taking the right/wrong rune page. Conversely, if Jhin takes Resolve as his main tree, he's got a better chance helping us by DCing.

Conversely, items don't have enough expanse. You can build whatever you want, but it's use isn't really there. If a tank builds damage, he doesn't sacrifice tankiness for damage, he just sucks at both. If a mage goes tanky, she's not a juggernaught with weak spells, she's considered a troll, and treated as such, and is largely ineffective. I'm starting to think this is a problem.

I'd never really considered it before, but with the (justified) ADC nerf, I've noticed the opportunity for them to be more utility than glass cannon isn't available. And part of this is the reason champs need reworks. Yes, if you design a bad kit you have to nerf until rework. But in the champs that are just low-totem pole, allowing items in game to provide wider latitude might make for some fun new experimentation that we haven't seen before.

5 Comments

BobaFlautist3 votes

The current system replaces old runes+masteries, which literally determined whether or not you could

  1. Jungle
  2. Last-hit
  3. Hit waveclear breakpoints
  4. Lane without getting 1-shot

If you think the old system didn't punish you for taking the wrong set, you clearly didn't play on the old system.

RookPusher1 votes

{quoted}

The current system replaces old runes+masteries, which literally determined whether or not you could

  1. Jungle
  2. Last-hit
  3. Hit waveclear breakpoints
  4. Lane without getting 1-shot

If you think the old system didn't punish you for taking the wrong set, you clearly didn't play on the old system.

Yeah, alright OR I did play on the old system and we have a different opinion. But thanks for offering zero to the discussion.

SwiftKitten881 votes

{quoted}

The current system replaces old runes+masteries, which literally determined whether or not you could

  1. Jungle
  2. Last-hit
  3. Hit waveclear breakpoints
  4. Lane without getting 1-shot

If you think the old system didn't punish you for taking the wrong set, you clearly didn't play on the old system.

it didnt punish you for taking the "wrong set" it punishing you from taking a completely stupid set

you coudl take MR runes, armor runes you can change it however u wanted... but yeah.. if u took AP and mana runes runes on Zed then yeah your going to fail.. there were "optimal" runes but there were plenty of sets that worked

they allowed for MUCH greater customization than what we have now.

for example.. i didnt like season 6 maseteries becuase of the keystones,, but even in season 6 i had a much different setup than other nidalee's did... i had a setup that was more armor and defensive focus so i had an easier time clearing, becuase i didnt have the mechanics to kite as well as others.. now we dont have that kind of thing

MrHaZeYo2 votes

If Jihn took the defensive tree primary in the old masteries he wouldn't of been that useful either lol.

Auki1 votes

The new system is way more forgiving and friendly to new players.

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