Poll- Old runes/masteries or Runes Reforged?

SnugglePuggle94·11/21/2018, 8:41:24 PM·11 votes·3,779 views

Let's see what people prefer!

14 Comments

boricCentaur111/21/2018, 8:54:02 PM4 votes

Old runes were nothing but stats that were over complicated for new players and the masteries had way less diversity and was sooooooo boring vs now.

Warlord Rhinark11/22/2018, 9:05:36 AM3 votes

I wish my vote function worked properly.

Throw a vote in the old runes. They were the best.

Beerstein11/22/2018, 4:31:54 AM1 votes

Pre-season 1 runes.

Deprecious11/22/2018, 9:30:32 AM1 votes

Old runes ? do you want more damage ? because that's how you get more damage...

DW Diana11/22/2018, 9:46:30 AM1 votes

As a Malz main I've REALLY missed DFT, but I have to say with the introduction of DH Malz finally has a viable keystone, so runes-reforged.

Tanerian11/22/2018, 7:53:37 AM1 votes

I Much prefer the new system. Less for me to have to think about in champ select.

Though I'd honestly prefer none. Champs are what they are. Easier to balance around too.

PopcornBunni11/22/2018, 1:57:20 AM1 votes

I prefered the option of 29 extra starting armor over not, but there's no reason that shouldn't be doable with the newest version of runes with stat shards. It's just that instead of 9 slots in three categories it would be fewer slots with larger individual differences.

Even 29 isn't necessary. Just enough that it matches the gold value of the other rune stats would be enough

Instead of an "Offense, Flex, Defense" stat shard there should be a Focused rune a Minor rune, with more options akin to the older system with none of the headache of minutia

Focus slot (Choose one): 14 Adaptive Force, 10 Armor, 14 MR, 35-155 Health, 12% AS, 1-10% CDR (at levels 1-10) Minor slots (Choose two): 6 AF, 6 AR, 6 MR, 25 Health, 4% AS, 4% Resistance Penetration, 3% Movement Speed