If players are given a role (Removing smite)
Then why don't we remove Smite from the Summoner spells, only allow the Jungler to buy jungle items, and have smite be an active based on the item?
Then why don't we remove Smite from the Summoner spells, only allow the Jungler to buy jungle items, and have smite be an active based on the item?
This may seem like a good idea but you need to remember roll swaps are actually pretty common and if you got locked in as jungler you have literally no way of trading roles. But if you are implying just tack on smite to a jungle item (That EVERYONE can buy) and completely remove it from the summoner's it would give junglers even more power in the jungle making the game a bit unbalanced again.
Fair point, Dank. I'm a support main. No one swaps with me...
I think this will be pretty unfair because you will have an extra spell. For Example:
but you will have
too. If this is implemented it will completely affect the gameplay.
From a philosophical standpoint that having a summoner ability in the game - just to prevent a champ from being OP - is the wrong reason to have it? Smite has been balanced around the current game play. And that's great, but it's a bad system, if only because a jungler forgetting to take smite is absolutely screwed. But I think the big reason is because we don't have real flexibility. Junglers MUST take it. And by mid-game, Smite isn't truely necessary save for Dragon/Baron.
Elsewise it's just for it's non-neutral benefits. And I personally think that's a bad design over all.
If you go for
you basically don't have a second summoner spell. By mid game you only get heals for smiting and you normally don't go low on HP after the first 2 clears. Before when you used to have buffs from the camps it was really viable if you had CC of your own but now is plain useless. I'll rather go for chilling and spend money on a sighstone if I really need the vision
If you go for
you basically don't have a second summoner spell. By mid game you only get heals for smiting and you normally don't go low on HP after the first 2 clears. Before when you used to have buffs from the camps it was really viable if you had CC of your own but now is plain useless. I'll rather go for chilling and spend money on a sighstone if I really need the vision
yea you have a third summoner spell
I feel like everyone would actually buy that item.
Which item? A jungle item? I'm saying you'd only have the option if you're listed as the jungle.
Yes, but I was continuing in part of the whole, what about role swapping thing. If you had an item with it built in, it would need to be open without it being linked to a dedicated summoner spell. I may just be being an idiot. Not running on much sleep. xD Sorry.
Because I like going smite support with tracker knife instead of failstone