A Change To Reduce The Effectiveness Of Passive Zed Play
The biggest problem when laning against a Zed is the fact that he has a dash that he absolutely has no need for in terms of harass and can therefore keep it off cooldown for escape purposes at all times -- doing otherwise is considered a mistake on the Zed's part. But all the while he can safely farm from a distance with his Q as well, giving him an absurdly large amount of safety in lane. As such, the best way to nerf Zed would be to buff his W in a way that makes him need to use it more often than just for the all-in finish and to nerf his ability to constantly cs with Q.
I personally think the way to do this is to make his energy cost on his early ranks of Q wayyyyy higher and then have his W restore the entire cost for the "If a target is struck twice by a mimicked ability" bonus.
My Suggestion:
Q - Razor Shuriken
- COST:
75/70/65/60/55 Energy=> 110/95/80/65/50 Energy
W - Living Shadow
- I Actually Have To Use My Shadow Now?: If a target is struck twice by a mimicked ability, Zed restores
20/25/30/35/40 energy=> 50% of the mimicked ability's cost. 100% if it hits a champion.
This is a buff to aggressive Zeds because not only does a double Q not cost energy but landing both E's also refunds the cost as well. But it is definitely a nerf to passive, W hoarding Zeds and limits their ability to not interact with their opponents. Doesn't affect the lategame at all really or buffs it -- which is totally acceptable given how laning won't be as easy.
If this is too much of a nerf then with W hoarding no longer an issue, reducing its cooldown to be 14 seconds at all levels (current level 5 cooldown) would be an acceptable buff.
But if this doesn't solve the problem then removing the ability to proc his passive on minions as well and instead only have it proc on monsters and champions is another way to go about it.
And ofcourse the Q cost numbers can always be adjusted to better suit what I'm aiming for.
woof woof), or use his W for pokes.
if Q doesn't pass through, then most likely the cloned Q would be blocked too. so zed will have to get closer to the wave, so his shadow would have to be behind the ranged creeps to land his Qs, or rely on E to harass which in turn pushes the lane, forcing zed to go near enemy tower and use his shadows, or back off and lose a few creeps.
zed is far from immune to ganks. if he's caught by surprise pass the pillars (those torches near river) to the enemy's side, he'll have to flash or die... the trouble is, zeds right now can easily harass from the middle of the lane to enemy tower. and they only go near enemy tower if their opponent is low enough to get instagibbed if deathmarked forcing a 1v1 with the jungler if they show up.

but even Mr "Anti-Mobility Creep" can't shut down a Zed or at least not for very long)