[Champion Rework] Teemo: The Swift Scout
Note: Extremely experimental kit, looking for outside opinions.
Passive: Tracking
Enemies within 800 range of Teemo's sight will leave behind trails as if they are hit by crowd control. If they are poisoned, they will be revealed to Teemo for the duration of the poison.
Q: Toxic Shot Range: 650 Cost: 60 / 70 / 80 / 90 / 100 Mana Cooldown: 10
Active: Teemo shoots a special dart at the enemy in a line, dealing 80 / 125 / 170 / 215 / 260 (+ 50% AP) magic damage to the first enemy he hits, and applies Ajunta Poison. If the enemy is a champion, they will gradually have their vision lowered to 675 over 3 seconds, and are blinded for 1 / 1.25 / 1.5 / 1.75 / 2 seconds afterwards. Their vision returns to normal after the blind debuff is removed.
W: Camouflage Cost: 50 Mana Cooldown: 16
Passive: Teemo gains 10 / 14 / 18 / 22 / 26% movement speed if he has not been damaged. This ability has a 5 second cooldown if he is damaged by champions or structures.
Active: Teemo roots himself in place and gains stealth. When Teemo attacks or moves, he gains the Element of Surprise, which grants him 100% movement speed that decays to 20 / 28 / 36 / 44 / 52% over 3 seconds, and 30% attack speed. If a champion walks within 600 range of Teemo, he loses this bonus and they will be alerted to his presence, but he'll still remain stealthed until he moves or attacks. Teemo can be revealed by a sweeping lens.
E: Ajunta Poison Cost: 50 Mana Cooldown: 16
Passive: Teemo's auto attacks deal an additional 20 / 25 / 30 / 35 / 40 (+30% AP) magic damage on hit.
Active: Teemo dips his darts in the Ajunta poison, poisoning his targets for an additional 6 / 12 / 18 / 24 / 30 (+ 10% AP) magic damage per second over 3 seconds for 5 seconds. This ability can stack up to 3 times, increasing the duration of the poison for an additonal second for each stack.
R: Bantam Trap Cost: 50 / 75 / 100 Mana Cooldown: 0.7 seconds
Passive: Teemo's Element of Surprise attack speed bonus is increased by 10 / 20 / 30%. He forages a mushroom every 45 / 40 / 35 seconds, which is reduced by cooldown reduction. Teemo starts with 3 mushrooms instantly when he levels this ability for the first time.
Active: Teemo places a mushroom trap on the ground for 10 minutes, which stealths after 1 second. The traps grant vision in a 212.5-radius. If Teemo is within 600 units of a trap, it will be armed. If an enemy comes within 60-range of the trap, it will detonate, poisoning and slowing by 30 / 40 / 50% and dealing 62.5 / 103 / 141 (+20% AP) magic damage per second over 3 seconds to nearby enemies within 200-radius. If Teemo is Camouflaged when the trap detonates, his stealth will remain after he moves, and will gain the Element of Surprise bonus until the poison dissipates or he attacks an enemy. Enemy champions can sweep the mushrooms and step on them for 1 second to disarm them, and they will gain 5 bonus gold.