New Thornmail is the biggest Eff You to melee champions in a LONG LONG time
Before you people go on your rants about how lifesteal is "out of control," I want you to think long and hard about how absurdly stupid that statement actually is. Lifesteal as a stat is readily available in several forms, sure, but nobody is really buying it more frequently now than they ever have. ADC's that go lifesteal lose crit and damage in exchange. Furthermore, and this is important that you read this so you understand how dumb this idea of thornmail giving grevious wounds is, lifesteal has never been good against high armor targets. In fact, armor stacking is one of the biggest counteracting mechanics there is to lifesteal.
Why am I upset about this then? It's simple. This is a bigger fuck you to melee champions than it is your loyally hated ADCs. You see, because if a target is building thornmail, they were likely going to be stacking armor anywhere, thereby making them a target that couldn't have been draintanked via lifesteal anyway. This hurts bruisers. This hurts melee light fighters. This hurts anything melee that uses autoattacks at any point. Because melees can only reliably fight front lines and many of the melee champions with innate healing mechanics have %based healing for that function specifically, so they can survive by draining off of tanks and squishies alike. This completely and utterly destroys that.
This is the same board that constantly cries in the favor of
. If this change goes through, you can literally say goodbye to them because this brand of thornmail completely and totally invalidates their existences entirely. And bruisers already had an iffy place in the meta to begin with. But it's not just those champions, here's a list of melee champions who get completely fucked by this item:


All of these champions depend heavily on the ability to heal in the middle of teams through combat and a big portion of their initial focus begins on tanks or other bruisers. This item will literally invalidate that because if they so much as touch them, they lose their ability to heal. I cannot stress enough how much of a massive fuck you this is to melee champions. Ranged champions don't care about this. Ranged champions aren't even draintanking tanks. Are they healing off on neutral objectives or other low armor targets? Yes, it's almost as if that's exactly what lifesteal is intended for in the first place.
The most common ADC builds don't even include that many LS items in the first place, here you can see for yourselves:
http://www.probuilds.net/champions/details/Caitlyn http://www.probuilds.net/champions/details/Varus http://www.probuilds.net/champions/details/Xayah http://www.probuilds.net/champions/details/Jhin http://www.probuilds.net/champions/details/Ashe http://www.probuilds.net/champions/details/Corki http://www.probuilds.net/champions/details/Draven http://www.probuilds.net/champions/details/Graves http://www.probuilds.net/champions/details/Jinx http://www.probuilds.net/champions/details/Kalista http://www.probuilds.net/champions/details/KogMaw http://www.probuilds.net/champions/details/Lucian http://www.probuilds.net/champions/details/MissFortune http://www.probuilds.net/champions/details/Quinn http://www.probuilds.net/champions/details/Tristana http://www.probuilds.net/champions/details/Twitch http://www.probuilds.net/champions/details/Vayne
Before you go off about how this isn't exactly the most accurately collected data, let me make you know that I'm well aware of that. However, this is still a roughly accurate estimate of what is currently being built. In only 3 cases do you have an ADC building more than 1 LS item, and thats Draven, Kalista - which this is largely their thing, lifestealing adcs - and Jinx; and in Jinx's case, its a scimtar which is last item so her build doesn't even focus largely on it. And frankly, I think that's a bad item on Jinx in most cases. Lifesteal is a stat designed for war of attrition, and in the cases where it's being used on side objectives to heal back up, it's doing exactly what it's intended to do. The claim that ADC's are taking lifesteal and making it "out of control" is not only unsubstantiated and not backed by data or even seen as a good stat to stack more than once in the eyes of anyone with half a brain, it's misinformed because armor tanks or anything with 2+ armor items will significantly reduce the effectiveness of lifesteal against them.
Why do I bring this up? IT's because people on this board have whined and complained forever about lifesteal and it's never truly been a problem. One of the "hottest ideas" on here was to make thornmail provide grevious wounds because you people think armor stacking somehow isn't good against lifesteal when it is. I don't think this was spurned by riot because of this board but maybe it was. And either way, there's still massive support for this concept and it's a terrible idea that will hurt the champions who it's supposed to help.
I'm not predicting the apocalypse here either. The item might be total garbage due to other stats or issues with it. But if it ever becomes good, it's going to ruin melee champions who rely on healing to stay in fights. Grevious wounds in general is a shitty mechanic but I realize that it is necessary. Morellos does it right. In fact, it's the only item in the game that does it right. But it shits on the existence of so many champions and it's something we need significantly less of, not significantly more of.
I realize warlords is popular and I think warlords is a shitty design, too. But it's also being deleted, so this makes thornmail feel even more irrational in its new concept. So I beg of you, please see reason here.
on marksmen is pretty broken. they dont make much of a sacrifice when it comes to anything anymore.
is built on almost every ap scaling champion, and
is 800 gold without any condition or internal cooldown on the passive.