Who else is loving the MYMU for finally killing sated rageblade Yi?
Best part of the update is no devourer and rageblade gets nerfed.
Best part of the update is no devourer and rageblade gets nerfed.
Best part of the update is no devourer and rageblade gets nerfed.
Pointing out that rageblade can now do the double onhit effect trigger on every other auto attack on the PBE.
Pointing out the fact that Phantom hit was never the problem
Pointing out the fact that Phantom hit was never the problem
Yeah it was. It's been a problem since sated was released.
No it was not. For the entire history of the item, the only time it was truly a problem was when it was being used by ranged champions like Vayne, and subsequently quickly nerfed for them. The only people that had a problem with it were the people that should be kept away from any game balance with a 10 foot poll.
The reason devourer junglers became a problem now is due to a few things. First, the general snowbally nature of the season. Second: rageblade giving them all the damage they needed to then build defensively and still wreck teams, something that wasn't possible before. Third: the juggernaut items allowed devourer junglers to build defensive minded items while still maintaining durability.
None of these were due to Sated (as a champion could still just build rageblade and get the same result from a lane)
The reason why Sated Devourer was changed for ranged champions was because of 
While it's true that
and
(and to a lesser extent,
) were abusing it, they didn't got Devourer nerfed. Kindred did.
It was moreso all of them at once. While Kindred might have been the biggest contributor due to their release, they weren't the only ones that led to the nerf
Wait does the new Guinsoo's Rageblade also trigger every other attack for ranged champs? Because the item itself doesn't have the clause saying that ranged champs would only get a phantom hit every 4 AAs...
Because Kayle and Kog'Maw are the only ranged champions that really care about the double on-hit from Rageblade. Kog will probably get a specific clause just for him due to %max damage out the wazoo but I doubt they will change it back to 4 hits for all ranged.
Sated needed the change since it was an accessible item on more champions. Kindred, Vayne, and others would've lost nothing for eventually getting Sated since it was a cost effective item on its own before phantom hit that had no wasted stats for most champions. Rageblade not only costs a lot more $$$$ but has AP and little AS to make it a never buy on most of the ranged Champions that would've abused the Phantom hit.
So let's look at the ranged Rageblade buyers now. I already addressed Kog and Kayle will probably get a nerf for it anyway (she already synergizes too well with live variant so Nerfing the item for her won't do anything since it'll just put her on live standards which is already pretty strong). Tristana MIGHT get her E off faster but I don't think she will continue to buy the item with its new cost (or that her E will stack with phantom hits). There aren't many other ranged champions that traditionally buy Rageblade so Nerfing the item for everyone is rather silly in case someone wants to mess around and do off Meta stuff and if it DOES become a problem they can easily either A) just change it after 1 cycle (oh no 2 weeks it is the end of the world!) or B) straight up hotfix it since it isn't a difficult change if it REALLY is a problem.
Keep in mind champions will also have to auto attack 8 times to experience the FIRST phantom hit so if a Kayle got 8 autos on you in that time you are PROBABLY already almost dead.
Well, their are a few ADCs..
, the briefly notorious
,
(nice bonus effect for Ez, for those who want to), 
The updated Rageblade was the most efficient item in the game at the time of the rework. Post Rageblade cost increase it was still good.
Now someone could do a cost efficiency chart for how good the new new Rageblade is, but that depends on the impact.
Kayle HAD been nerfed on PBE, but it was reverted.
I honestly think Kog needs nerfs. He abuses the tank items, he shts on squishies and tanks still, and has been sitting at the highest winrate for a couple of patches now. No one has yet to complain about him. Yes you can cclock him down, but that's only way later, and it's negated often due to sterak's and a team that knows what they are doing. Even using WW, he's still untouchable, even in laning, if he has a support with any form of peel. But yeah, Kog has had a couple of smallbuffs "recently"
Riot is really slow on decisions, tends to often ignore PBE, and often poor changes do hit live(there have been a lot of those recently). Yes, but the champs that buy Rageblade have enough attack speed so, by the time you were to, say even finish channeling a Darius Q, they end up with basically 8 attacks already.
I also do believe Runanns (which pairs up with Rageblade a lot) also makes the stack gaining even faster.
I don't think Kog is in dire need of nerfs but he will with new Rageblade or at least a clause on W that says "no phantom hits allowed" or some shit.
Also, Hurricane does not help you stack Rageblade faster with the bolts, but it does synergize well with it since it will also proc all of your phantom hits and melee champs and Kog were the only ones able to stack it in a decent speed (and Trist to an extent since she hits 2.5 with 2 items).
Onhit effects in general have been...strong for a while
It was a problem not because the champs who used it were broken, but because they were forced to be balanced around it. It is very difficult to take any champ who uses devourer into lane because they were balanced around its existence and not having it left them feeling weak. That's literally why they removed it, because it enforced certain behavior on the most ideal users.
here's hoping that they can now revert the gutting they did to shyvana's Q and xin's W AP ratio
Except that's not going to happen because they did the same thing with Sejuani and she never got rebuffed
Pointing out that rageblade can now do the double onhit effect trigger on every other auto attack on the PBE.
That with the new bloodrazor, yi will still be a beast.
Costs too much and has a very bad build path for Yi. If you LET Yi save up like 7k gold for both items and boots then yes he should be rewarded since you couldn't win a 4v5 in 22+ minutes.
[{quoted}](name=My Waifu Chocola,realm=NA,application-id=3ErqAdtq,discussion-id=5B6ciHf6,comment-id=000400040000,timestamp=2016-04-23T23:28:34.452+0000)
Costs too much and has a very bad build path for Yi. If you LET Yi save up like 7k gold for both items and boots then yes he should be rewarded since you couldn't win a 4v5 in 22+ minutes.
Since when? His gold income rate is fantastic and he can beat you with a single item.
I'm foreseeing a lot of whines on
new passive.
I wish they would get rid of it. It is really strong and gave them an excuse to nerf all of his ratios because being "bursty" is unhealthy. He was leblanc without the stupid mobility.
On one hand, the passive increases his strengths and weaknesses, strong against assassin all-ins, but more vulnerable against constant poke...
Still I think the ratios reduction was a bit TOO much.
Relevant video. https://youtu.be/5W9IN_J--uw?t=36s
they basically turned him into reverse vlad...
vlad's current design problem is 'can you all in him? yes->you just win, no->you just lose' and this malz passive means 'are you an all in champ?->malz is immune to you, are you a poke champ?->malz is worthless against you'
not really
retard sustain
Yeah but he has to use mana for that, while losing tankiness, which he NEEDS due to shirt ranges.
And evn if he can sustain, he cant and wont get a kill against any decent midlane made.
well you can always grab a banshee and flash ult people then they ened 3 cc just for you and by then its too late
Does BV even work properly with him? By experience when I Sivir spellshield a skill with banshee's veil it uses up both of them at once.
And then you wont kill them (becaue Malz lost R burst and he is still an AP mage an Banshee gives him nothing) and cant really set up without them simply walking/flashing away.
Malzahar isnt Annie. He doesnt have AoE CC burst he can flash initiate into. He needs to prepare his combo or let himself be dived.
As annoying as Yi was, it's almost sad to see him get nerfed into the ground like this.
They nerfed his E, now his R, removed Devourer, jacked up the price on Rageblade.
It's all a bit much.
you say that but i bet you raged at a yi who was 0-5-0 and gets sated and goes 17-5-11 and carries the team
you say that but i bet you raged at a yi who was 0-5-0 and gets sated and goes 17-5-11 and carries the team
Sounds like a personal problem. (Also if you had an assassin you wouldn't have that problem lol)
Meditate
Let me help.
" If you had an assassin, multiple sources of hard CC, saw him coming, and no other threats to contend with; you wouldn't have that problem. lol. "
You said it better, thanks.
Meditate
You still would be able to kill the yi easily if he's 0/5
[{quoted}](name=C9 Kitty,realm=NA,application-id=3ErqAdtq,discussion-id=5B6ciHf6,comment-id=00000000000000000001,timestamp=2016-04-22T23:06:22.801+0000)
You still would be able to kill the yi easily if he's 0/5
Depends on lvl.Rank 5 W gives him 70% dmg reduction ,thats alistars ultimate.
Depends on lvl.Rank 5 W gives him 70% dmg reduction ,thats alistars ultimate.
Who tf goes rank 5 w on yi like that lmao xD
[{quoted}](name=Hunted Horror,realm=NA,application-id=3ErqAdtq,discussion-id=5B6ciHf6,comment-id=0000,timestamp=2016-04-22T07:46:37.170+0000)
As annoying as Yi was, it's almost sad to see him get nerfed into the ground like this.
They nerfed his E, now his R, removed Devourer, jacked up the price on Rageblade.
It's all a bit much.
i sense a yi main. you should be ashamed of yourself.
Sated rageblade they killed, yes....but now they've given way to something far more sinister.
Sated botrk.

Rageblade gives the old sated passive, the new blood razor gives a %max hp on hit, and then add botrk's %max hp on hit.
What could POSSIBLY go wrong, right?
I shouldn't be complaining to this extent, at least yi has to build three items now instead of two...
Just waiting for hybrid fizz to come back with the rageblade changes. Tables will be flipped.
(
/
)
Well what could go wrong is the fact those 3 items together cost almost 10 grand and you have zero defensive stats AND need to hit 8 autos before you get your first phantom so yeah.....nothing could go wrong right?
Also BoRK AND Rageblade have terrible build paths that offer nothing until they are finished.
Yi can be a gold-driven assassin/mop-up crew - that's the way most feast or famine characters are. Look at Pantheon or LB. I'm honestly glad they're moving him back in that direction. I can see him having parallels with other melee-DC along the lines of trynd or GP.
Admittedly, BotRK's build path isn't as bad as rageblade for yi. Going cutlass on him gives him lifesteal and a useful active for chasing people down or running away. Recurve gives AS for more E (?) + passive procs in addition to flat on-hit damage, also not a terrible choice...or at least I would assume given that people didn't complain about devourer's build path when it basically consisted of nothing but daggers and little else in the way of offensive stats.
Even if the newfound AP from the rageblade stacks has no use on yi, he scales so well with the other stats that these items offer that arguably all he'd need is something like warlord's bloodlust or grasp to help him sustain until he can opt for something like BT, sterak's, death's dance or even PD as a defensive item to round him out.
Technically you need to hit 5 autos because Guinsoo's needs 6 stacks now, but Yi only needs 5 because of his passive's double-hit. That doesn't change the fact that the build is terrible though.
Technically you need to hit 5 autos because Guinsoo's needs 6 stacks now, but Yi only needs 5 because of his passive's double-hit. That doesn't change the fact that the build is terrible though.
melee champs build stacks twice as fast
Not in this iteration. Riot removed the double stacking mechanic for melee champions.
Thats riot tactic.They knew items is the problem so they nerf champs ,who abuse them.After couple a months they will nerf items and left those champs in the dumbster.
OP should probably read the rest of the updates. Sated passive is being moved to Rageblade. Devourer is being replaced with BloodRazor, which will have an additional 3% hp physical damage on-hit. Yi will still build these things (potentially with BotRK), which will give him an insane amount of %HP shred on top of true damage.
Does this combo of 5HP shred on top of true damage sound familiar? It should because its what made Vayne so strong last season.
and then you realize vayne can build the same 3 items
and then you realize anyone getting razor & botrk can also grab
dealing 3 instances of phys damage means your armor is shredded by 15% per aa
or 20% if you are kindred just wait for that one.
And then you realize Vayne has to sink 3600 gold on an item she doesn't benefit from in raw stat department (you have to sit on basically 2000 gold of wasted stats with Blasting Wand and Recipe cost) and has to auto 8 times before she gets phantom hit #1. If it was a traditional Vayne build she would have already killed her target before she even got those 8 autos off.
At least Bloodrazor and Botrk are PHYSICAL damage and not constant mixed damage.