I feel like a ranked depending on performance would be better than the current one

Th3 Rift Hero··1 votes·735 views

Like in a ranked depending on performance you would gain higher lp or lose less lp for playing well and lose more lp or win less lp for playing bad

Performance

Pros

  • No mmr tanking

  • More rewarding feel

  • The speed you climb depend more on skill

  • Bad teams have less impact on your climb

Cons

*Could be abusable by stat padding if algorithm is too simple (though good stats can somewhat help the win) *Gettin counterpicked would feel even more shitty

Positional

Pros

*You are not penalized as much if autofilled

*Help one-tricks to climb

Cons *Lane swaps unbalance the matchmaking and can be abusable

*It takes 5 times longer to climb if youre not a one-trick

*in the previous seasons we sometimes said things like it take 100-200 games to climb to your accurate elo, thing is, how can most people reach this with 5 different roles, this really increase the time before the season start mess end and favor a poorly balanced matchmaking

*Someone can just climb to diamond in one role and then go stomp lower elo players in another role that clearly aren't his lvl

*People can just not try if they are filled in roles they dont care about and make their team lose

I think the cons clearly outweigh the pros in positional ranked and this is the opposite for performance ranked, wouldn't this be better than what we got at the moment?

4 Comments

haaaaaaalp2 votes

We already are on a performances based system. Wins and losses in the long run is the most accurate measure of your performance.

Also, single mmr simply was not working with autofill. You can make up all of the pros and cons you want, the simple fact is that single mmr does not work. Elo can measure your skill in 5 different roles with 5 different values. It cannot measure them with 1 value.

Silly Neeko1 votes

Heres the thing. If it was based on personal performence, then there are people who set out to purposefully set a single player back as a tilting stradegy both for the player themself, and the team. Get them to flame eachother and game is won already pretty much.

That stuff is ALREADY going on. Currently, the team has to rise togrther or fall together.... this means either 4v5 or 2v5.... sometimes even 1v5, but that is MUCH less likely. Those that do not do well are punished in other games, while those that succeed go higher.

Celestial Lion121 votes

performance is a subjective thing though yeah kda vision score dmg and objective dmg are all good, but what about the support throwing themselves into the enemy team so the rest of their team can get away, thats a death, but the correct thing to do, or say a tank who might not have an amazing kda but is being an amazing front line engaging and peeling. or when you get people off baron to chase you, you might die but baron wasnt taken. there are too many unquantifiable actions for this to work.

Th3 Rift Hero1 votes

the stats could vary depending on role and in the general picture as long as you win you still get lp, +, one death isnt gonna cost you so much lp

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