Teleport should stay nerfed
While you can make some cool plays with it, Teleport grants just too much ambient, low counterplay power.
If you screw up and die, you should be punished for it. You should not have possibility to insta-TP in lane and end up with exp advantage against player who managed to kill you, because they needed to recall and walk back into lane after replenishing their resources. If lane-bullies become a problem, solution should be buffing anti-bully spells like
- something both players can play around, not "this spell grants you x bonus gold and exp" card nothing can be done about.
Similarly, TP-ing to botlane was just too easy. While some players point out that player doing that will most likely end up losing their tower, while saving someone or getting a kill is not guaranteed, that's only half of the truth -
simply being off-cooldown denies most aggressive plays on bot lane, by passively increasing risk of aggressive side. Again - it's ambient power nothing can really be done about. You don't need to actually make TP-play, sheer fact that you could makes enemy bot play passively. Again - if bullies become a problem, they should be dealt with in better way - one that actually involves some gameplay.
Same applies to drakes - TP-ing to contest the drake is cool. Both teams not even trying to take drake, because enemy toplaner could TP in is not cool.