Giving CDR to Zhonya and Abyssal might backfire on mages

Pyro··2 votes·1,232 views

I'm not even touching the subject how item 3508 Essence Reaver all but invalidates mana costs for caster ADCs. Let's just focus on the CDR part of it for now.

The MYMU is supposed to introduce new ways to build CDR. The mage items with CDR are:

  • Morellonomicon (staying at 20%)
  • Ionian Boots of Lucidity (10%)
  • Zhonya's Hourglass (10%)
  • Abyssal Scepter (10%)
  • Hextech Protobelt (10%, Revoler+Kindlegem item with Tumble-like small dash)
  • Lich Bane (10%)

with Athene's Unholy Grail becoming a support item (available for midlane mages like Karma or Lulu).

#Who is the focus of the Mage rework?

Malzahar Brand Vladimir Velkoz Cassiopeia Zyra

Immobile, fragile mages who kinda get left in the shadow when flashy mobile assassins are dominant. I'll refer to them later as "oldschool mages" (Vel'Koz is quite new, but shares the same pattern). Plus Vladimir, he's a bit different.

#Who benefits the most from adding CDR to Abyssal and Zhonya's, and the new Hextech Protobelt?

Diana Fizz Katarina Kennen Rumble Swain

Close-ranged mages who already had Zhonya's and Abyssal in their core items before the change. These are also the most likely users of the Hextech Protobelt. And some of them use Lichbane.

And don't get me started on the most bitter detail: These are all CDR items without mana on it. I should have probably added Vladimir to the second list. This leaves one conclusion:

The manaless mages will become dominant in patch 6.9 not because the new mana regeneration sucks, but because they'll have easier access to CDR. Same goes for bursty assassins who never really bought mana regen anyway. Just picture in your head Fizz getting to 45% CDR with Zhonya's, Abyssal, Lich Bane and Ionian Boots of Lucidity or runes.

Yes, oldschool mages can get to the CDR cap with Morellonomicon and 2 out of: Ionians, Zhonya, Abyssal, Protobelt. But for most of them having to itemize defensively is an inconvenience (and they'd prefer Sorcs over Ionians). Other than Lissandra or Morgana, all mages already consider having to rush a Zhonya against Zed a huge pain in the ass. Adding CDR onto it makes it a tiny bit less painful. But it still provides you no mana/sustain.

Caster ADCs get to buy ER and then whatever the hell they want. They've got 4 different Zeal upgrades to choose from, tailored exactly to their class needs. Meanwhile, oldschool mages wanting to cap CDR are forced into items they wouldn't prioritize otherwise. Abyssal, Zhonya's and Protobelt favour assassins and mage bruisers. Long-ranged mages are left out. They want to build into their long-ranged glass cannon fantasy and they can't, since 4 out of 6 mage CDR items favour other classes.

And oldschool mages need that CDR more than ever. They're all very reliant on their ults now on PBE - Vel'Koz, Brand and Syndra are now significantly stronger when their R is off cooldown, but weaker otherwise. These are some really long cooldowns, especially compared to what assassins work with.


All this complaining and no suggestions?

  • Morellonomicon needs an alternative. It's a silly item with placeholder passive that exists only as a mage stat stick.
  • Variety is good. Just like we have IE and ER for ADCs, we could use some alternative CDR rushes. Black Market Brawlers items seem an easy choice here.
  • If you can't beat them, join them: Consider a Lost Chapter upgrade that doesn't grant you any CDR initially, but scales up with time or objectives. ER but different.
  • Rite of Ruin could grow CDR from fallen turrets.
  • Pox Arcana could grant CDR for champions affected by Pox, limiting the 30% CDR abuse cases (big initiation ults).
  • Alternatively, do the above to Morellonomicon - have it start with 10% and scale to 30% somehow.
  • Oldschool mages need CDR on some of their items
  • Ask yourselves: what type of items do Vel'Koz, Zyra, Malzahar, Brand, Xerath or Lux buy? Put CDR there.
  • Prime candidates are Rylai's Crystal Scepter (Kindlegem? Forbidden Idol? Glacial Shroud insetad of Giant's Belt?) and Void Staff upgrade (Last Whisper style)
  • Fiendish Codex + Aether Wisp is a component combo that just needs a third ingredient and an interesting effect
  • It's worth looking into Glacial Shround. Zeke's Harbinger is one way to do it, but mages could use for a better suited AP item with just little armor.

I'm not saying mages should have easy access to 40% CDR. I'm just pointing out that some caster champions benefit a lot from their core items getting CDR (sometimes with CDR being the only thing holding them back), while others won't feel all that good about it.

Remember how annoying Fizz became ever since when Lich Bane got free 10% CDR? The same thing is going to happen on a larger scale to asassins and mage bruisers.

#TL;DR: Mana-reliant backline mages are getting the short end of the stick with CDR added only to mana-less durability items.

2 Comments

Pyro1 votes

For those who like to look at item drafts, example changes (throwing ideas, let's see what sticks)

Morellonomicon

  • Recipe: Lost Chapter + Fiendish Codex + Blasting Wand + 150g (total 2900g, same as current PBE cost)

Recipe changed a bit. Morello remains the "big" stat stick at 100 AP, 20% CDR and 400 mana, just with a meh passive as it used to be.

Rite of Ruin

  • Recipe: Lost Chapter + Glacial Shroud + Blasting Wand + 150g (total cost 2900g)
  • +80 AP, +10% CDR, +30 armor, +600 mana
  • Passive: Gain 5% CDR for every turret that was destroyed this game (maximum 20% CDR).
  • Passive: Gains charges upon moving or killing enemies, up to 300 charges. Attacking structures expends 50 charges to deal 100 (+15% AP) bonus true damage and restore 5% of your maximum mana.

Basically an anti-roaming item. Enemy roams a lot? Push the lane, crush the towers, scale up. In the lategame, a guaranteed 30% CDR purchase. Overkill for some champions, godsend for others.

Pox Arcana

  • Recipe: Lost Chapter + Fiendish Codex + Forbidden Idol + 550g (total cost 2900g)
  • +60 AP, +10% CDR, +300 mana, +50% mana regeneration
  • Passive: Applies a stack of Pox for 10 seconds whenever you deal ability damage, stacking up to 5 times. You gain 5% CDR per champion affected by Pox, up to 20%.
  • Active: Deals 100 magic damage plus 20 (+5% AP) per stack of Pox (maximum of 200 (+25% AP)) to all nearby enemies affected by Pox, and restores 5% of your maximum mana for every Pox stack harvested. 60 second cooldown.

Hybrid burst/battlemage item. It doesn't guarantee you max CDR for poke purposes, so artillery might feel left out unless they're REALLY successful, but while in full combat, it scales up to 30% CDR. It also has some minor flat mana regeneration smuggled in.

Netherstride Grimoire

  • Recipe: Lost Chapter + Fiendish Codex + Aether Wisp + 250g (total cost 2900g)
  • +100 AP, +10% CDR, +300 mana, +5% movement speed
  • Inherits Lost Chapter passive (20% mana regen on kill/assist)
  • Passive: Gain 10% movement speed for 2 seconds whenever you deal ability damage.

Another AP-CDR-mana stat stick alternative to Morello.

Rylai's Crystal Scepter

  • Recipe: Needlessly Large Rod + Sapphire Crystal + Crystalline Bracer + 950g (total cost: 3200g)
  • +100 AP, +200 health, +50% health regen, +300 mana
  • Passive unchanged

Shifting some of the Rylai's power from flat health to mana. could give up health completely, even going in favour of Lost Chapter or Glacial Shroud.

Void Staff

  • Recipe: Blasting Wand + 550g (total cost: 1400g)
  • +40 AP, +25% magic penetration

Pay 550g, get some % mpen right away. Good deal when someone armored up over 100 MR.

Visarya's Wand of Spellbreaking

  • Recipe: Void Staff + Fiendish Codex + 900g (total cost: 3200g)
  • +70 AP, +10% CDR, +35% magic penetration
  • Passive: Your basic attacks deal bonus true damage equal to target's Magic Resistance. 2 second cooldown.

VS option 1. Best against targets with high magic resistance, but low health threshhold.

Liandry's Staff of Torment

  • Recipe: Void Staff + Aether Wisp + 950g (total cost: 3200g)
  • +70 AP, +5% MS, +35% magic penetration
  • Liandry's passive (moved here, or existing in two items)

VS option 2. The current Liandry's honestly makes no sense - why flat mpen with % health damage? If you want to burn down tanks, you need % mpen, not flat. Flat mpen on HG is oppressive against squishies, making HG contradict with its upgrade's anti-tank purpose.

Syndrarella1 votes

In theory, the CDR stat benefits all champions in the game. However... item 3508item 3071item 3078 item 3812item 3142item 1412

item 3165item 3115item 3100item 3174item 3060item 3050item 3092item 3504 (item 3152to be removed*)

Compared stat wise AD have fewer yet far more efficient itemization choices vs AP. An AD champion should never need to take more than 10%cdr worth of runes ever. Reaver+Crit will automatically max them to 40%, or Cleaver+blue/other cdr item.

If an AP wants maximum AP counts such as ex. item 3041item 3285item 3027item 3040 item 3089item 3135 a heavy trade off is made in the form of CDR stat, unless compensated by runes and blue buff.

Meanwhile AD with no CDR runes can build ex.1 item 3111item 3812item 3071item 3156item 3139item 3142 ex.2 item 3006item 3508item 3031item 3078item 3139item 3033 to deal massive damage, be semi-tanky, be semi-immune to CC, and easily max out CDR every game.

I think the changes to AP items are fair.

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