is among the many champions that are brutalized by a proper hard CC chain.
Yes, he can pop his R - but 1. he only gets 7 seconds on it if he doesn't kill an enemy champion, after which it's on a long cooldown (85 seconds), and 2. it also only avoids slows and cripples - not stuns, airborne, suppression, or hard CC generally.
His multi-target damage is very weak - his Q and
offer some, but mostly he has to chase champions down one at a time. So there are, up to late-midgame, usually many opportunities to shut him down by CC'ing his initiations and chunking him down - and when he is not good, he is abysmal. A hurt
who is not seriously ahead cannot initiate and contributes some of the least to a teamfight of any champion out there.
He is really only the world-beating point-and-click ez-freelo that a lot of you are trying to imply if he's feasted on a lot of early mistakes by your team. He loves and in some sense almost must have a steady diet of champions pushed too far, unprotected enemy jungle objectives, and the like, in order to become a scary-carry.
Deny him these things early and you seriously don't have to fear him very much late, no matter what else you're hearing on this thread to the contrary.
Signed,
A sometime
player