Thoughts About Irelia's Nerf
So, as you all know too well, Irelia
is a champion that has increasing tenacity, 2000 base health for some reason, 75 true damage and bonus healing on her auto attacks, an abruptly long stun (Because it's hardly ever a slow), a dash that resets if it kills something, and an ult that literally just spams damage and self-healing in a forward direction. It's not really fair. Some champions have lots of Crowd Control, some champions have lots of health and defences, and some even deal true damage on their autos. Irelia? She has everything. Now, Riot finally realised that she's just simply not fun to play against, and sucks the fun and joy out of every game she's in.
So they take a look at this champ and come together on how they can make her more balanced and play-against-able. Do they give her less health to make her rely on her stun to save herself, rather than to keep enemies from escaping? Do they lower her true damage to make her rely more on sustain than just assassinating even the most armoured tanks?
No, they just increase her ult's cooldown early game. That's nothing. Her ult isn't the problem, Riot. Her ult is just a little extra bit of damage to her already unfathomable Q, W and E.
It's her Q, W and E that need the fine-tuning to make her counter-able. That or her absurd amounts of health that let her stay alive long enough to deal so much.
But thank you for at least starting with her ult. Next patch, can you do something more to her that might actually affect her currently unstoppable kit?