Clicker gods, how is it fair or balanced at all?
So, I just don't understand some of the game design decisions at Riot. The "balance" that exists in this game is just atrocious, at least in my mind.
Say you have a full build Jayce (relies on abilities rather than clicking) and a full build Vayne, Ashe, Draven or anything like that. Now, have Jayce use all his abilities, and time how long it takes, and keep track of the damage. Now, have any ADC just auto attack for the same duration, and watch as they do 5-6x the damage of the Jayce -- in what world is that balanced? Shouldn't less effort/skill required give a lesser reward? Today I was playing Ezrael against a Draven, and just ONE auto attack from him did more damage than my ult's tooltip. Why would anyone design a game so that auto attacks are the gods of damage?
... Along that same line, why can tanks build all armor/HP/MR and still 100-0 you in less than three seconds?
I just don't understand how this game is "balanced" at all.